--{-# LANGUAGE TupleSections #-} module Dodge.Path ( pointTowardsImpulse, makePathBetween, makePathBetweenPs, -- , removePathsCrossing obstructPathsCrossing, pairsToGraph, getNodePos, walkableNodeNear, bfsNodePoints, snapToGrid, ) where import Linear import Data.List (sortOn) import Data.Set (Set) import qualified Data.Set as Set import Control.Lens import Data.Foldable import Data.Graph.Inductive hiding ((&)) import Data.Map.Strict (Map) import qualified Data.Map.Strict as M import Data.Maybe import Dodge.Base.Collide import Dodge.Data.World import Dodge.Zoning.Base import Dodge.Zoning.Pathing import Geometry import Data.Bifunctor getNodePos :: Int -> World -> Maybe Point2 getNodePos i w = (w ^. cWorld . pathGraph) `lab` i makePathUsing :: (PathEdge -> Bool) -> Point2 -> Point2 -> World -> Maybe [Int] makePathUsing t s e w = do na <- walkableNodeNear w s nb <- walkableNodeNear w e sp na nb . second _peDist . efilter (t . (^. _3)) $ w ^. cWorld . pathGraph makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int] makePathBetween = makePathUsing $ not . pathEdgeObstructed pathEdgeObstructed :: PathEdge -> Bool pathEdgeObstructed pe = DoorObstacle `Set.member` obs || BlockObstacle `Set.member` obs where obs = _peObstacles pe walkableNodeNear :: World -> Point2 -> Maybe Int {-# INLINE walkableNodeNear #-} walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear where --nodesNear = zonesExtract (w ^. pnZoning) $ zonesAroundPoint pnZoneSize p nodesNear = zonesExtract (w ^. pnZoning) . snailAround $ zoneOfPoint pnZoneSize p snailAround :: Int2 -> [Int2] snailAround x = fmap (x+) $ smallSnailInt2 smallSnailInt2 :: [Int2] smallSnailInt2 = sortOn (distance (V2 0 (0::Float)) . fmap fromIntegral) [V2 x y | x <-[-2..2], y <-[-2..2]] makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2] makePathBetweenPs a b w = mapMaybe (lab $ w ^. cWorld . pathGraph) <$> makePathBetween a b w bfsNodePoints :: Int -> World -> [Point2] bfsNodePoints n w = mapMaybe (lab g) $ bfs n g where g = w ^. cWorld . pathGraph pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2 pointTowardsImpulse a b w = (find (flip (isWalkable a) w) . reverse) =<< (makePathBetweenPs a b w <&> (<>[b])) ------ continues a walk from a list of points, without repetitions ------ supposes that the list is non-empty --randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int] --randomGraphWalk (n:ns) g = do -- next' <- randomGraphStepRestricted n ns g -- case next' of -- Nothing -> return (n:ns) -- Just n' -> randomGraphWalk (n':n:ns) g --randomGraphWalk _ _ = error "Trying to walk in an empty list" -- --randomPointXStepsFrom :: Int -> Point2 -> World -> Point2 --randomPointXStepsFrom i p w = -- let g = _pathGraph w -- ns = labNodes g -- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns -- in case mp of -- Nothing -> p -- Just (n,_) -> fromJust -- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w) -- --randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2] --randomPointsXStepsFrom i p w = -- let g = _pathGraph w -- ns = labNodes g -- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns -- in case mp of -- Nothing -> [p] -- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w) -- --randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int) --randomGraphStep n g = -- do let ns = neighbors g n -- i <- state $ randomR (0,length ns - 1) -- case ns of [] -> return Nothing -- _ -> return $ Just $ ns !! i --randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int) --randomGraphStepRestricted n notns g = do -- let ns = neighbors g n \\ notns -- i <- state $ randomR (0,length ns - 1) -- case ns of -- [] -> return Nothing -- _ -> return $ Just $ ns !! i -- pairsToGraph :: Set.Set (Point2, Point2) -> (Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge) pairsToGraph pairs = addEdges nodemap gr pairs where (nodemap, _, gr) = addNodes $ Set.toList $ Set.map fst pairs <> Set.map snd pairs addNodes :: [Point2] -> (Map Point2 Int, Int, Gr Point2 PathEdge) addNodes = foldl' f (mempty, 0, Data.Graph.Inductive.empty) where f (nodemap, i, gr) p = case nodemap M.!? p of Just _ -> (nodemap, i, gr) Nothing -> (nodemap & at p ?~ i, i + 1, insNode (i, p) gr) addEdges :: Map Point2 Int -> Gr Point2 PathEdge -> Set.Set (Point2, Point2) -> (Map (V2 Point2) PathEdgeNodes, Gr Point2 PathEdge) addEdges nodemap gr = foldl' f (mempty, gr) where f (edgemap, gr') (a, b) = ( M.insert (V2 a b) theedgedata edgemap , insEdge theedgetup gr' ) where theedgetup = (g a, g b, PathEdge a b (dist a b) mempty) theedgedata = PathEdgeNodes (g a) (g b) (PathEdge a b (dist a b) mempty) g a = nodemap M.! a obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> (World, Set PathEdgeNodes) obstructPathsCrossing obstacletype sp' ep w = ( w & cWorld . pathGraph %~ updateedges , es ) where es = Set.filter edgecrosses $ pesNearSeg sp' ep w edgecrosses (PathEdgeNodes _ _ pe) = isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe) updateedges gr = foldl' updateedge gr es updateedge gr (PathEdgeNodes x y pe) = insEdge (x, y, pe & peObstacles . at obstacletype ?~ ()) $ delEdge (x, y) gr snapToGrid :: Set (Point2,Point2) -> Set (Point2, Point2) snapToGrid = Set.map (over each (fmap (fromIntegral . f))) where f :: Float -> Int f = round