module Dodge.Item.Equipment ( magShield, powerLegs, wristInvisibility, wristArmour, hat, brainHat, frontArmour, headLamp, fuelPack, batteryPack, bulletBeltPack, bulletBeltBracer, speedLegs, jumpLegs, flameShield, pulseChecker, ) where import Dodge.Data.Magnet import Dodge.Item.Weapon.Bullet import Dodge.Data.Item import Dodge.Default import LensHelp magShield :: Item magShield = defaultEquipment & itUse . uequipEffect . eeUse .~ EMagShield MagnetRepulse & itType .~ EQUIP MAGSHIELD flameShield :: Item flameShield = defaultEquipment & itType .~ EQUIP FLAMESHIELD frontArmour :: Item frontArmour = defaultEquipment & itType .~ EQUIP FRONTARMOUR wristArmour :: Item wristArmour = defaultEquipment -- & itUse . uequipEffect . eeOnEquip .~ EonWristShield & itUse . uequipEffect . eeUse .~ EWristShield -- & itUse . uequipEffect . eeOnRemove .~ EoffWristShield & itType .~ EQUIP WRISTARMOUR batteryPack :: Item batteryPack = defaultEquipment & itUse . uequipEffect . eeUse .~ EDoNothing & itConsumables .~ AmmoMag { _magParams = NoAmmoParams , _magLoadStatus = ReloadStatus { _iaMax = 10000000 , _iaLoaded = 10000000 } } & itType .~ EQUIP BATTERYPACK fuelPack :: Item fuelPack = defaultEquipment -- & itUse . uequipEffect . eeUse .~ EFuelSource 10000 10000 & itType .~ EQUIP FUELPACK & itConsumables .~ AmmoMag { _magParams = GasParams ChemFuel , _magLoadStatus = ReloadStatus { _iaMax = 100000 , _iaLoaded = 100000 } } bulletBeltPack :: Item bulletBeltPack = defaultEquipment & itUse . uequipEffect . eeUse .~ EDoNothing & itConsumables .~ AmmoMag { _magParams = BulletParams defaultBullet , _magLoadStatus = ReloadStatus { _iaMax = 10000000 , _iaLoaded = 10000000 } } & itType .~ EQUIP BULLETBELTPACK bulletBeltBracer :: Item bulletBeltBracer = defaultEquipment & itUse . uequipEffect . eeUse .~ EDoNothing & itConsumables .~ AmmoMag { _magParams = BulletParams defaultBullet , _magLoadStatus = ReloadStatus { _iaMax = 100000 , _iaLoaded = 100000 } } & itType .~ EQUIP BULLETBELTBRACER brainHat :: Item brainHat = defaultEquipment & itType .~ EQUIP BRAINHAT hat :: Item hat = defaultEquipment & itType .~ EQUIP HAT headLamp :: Item headLamp = defaultEquipment & itUse . uequipEffect . eeUse .~ EHeadLamp & itType .~ EQUIP HEADLAMP powerLegs :: Item powerLegs = defaultEquipment & itType .~ EQUIP POWERLEGS speedLegs :: Item speedLegs = powerLegs & itType .~ EQUIP SPEEDLEGS jumpLegs :: Item jumpLegs = powerLegs & itType .~ EQUIP JUMPLEGS wristInvisibility :: Item wristInvisibility = defaultEquipment -- & itUse . uequipEffect . eeOnEquip .~ ECamouflage Invisible -- & itUse . uequipEffect . eeOnRemove .~ ECamouflage FullyVisible & itType .~ EQUIP (INVISIBILITYEQUIPMENT GoesOnWrist) pulseChecker :: Item pulseChecker = defaultEquipment & itType .~ EQUIP WRIST_ECG