--{-# LANGUAGE TupleSections #-} module Dodge.Inventory ( checkInvSlotsYou, rmSelectedInvItem, rmInvItem, updateCloseObjects, --closeObjScrollDir, changeSwapSel, scrollAugInvSel, crNumFreeSlots, crInvSize, selectedCloseObject, setInvPosFromSS, module Dodge.Inventory.RBList ) where import Dodge.Inventory.RBList import Control.Applicative import Data.Maybe import Dodge.Base import Dodge.Data.SelectionList import Dodge.Data.World import Dodge.DisplayInventory import Dodge.Euse import Dodge.Inventory.CheckSlots import Dodge.Inventory.CloseObject import Dodge.ItEffect import Dodge.Reloading import Dodge.SelectionSections import Geometry import qualified IntMapHelp as IM import LensHelp import ListHelp --import Padding -- TODO check what happens to selection index when dropping non-selected items -- | after this the item at the inventory position will no longer exist rmInvItem :: -- | Creature id Int -> -- | Inventory position Int -> World -> World rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount of Just x | x > 1 -> w & pointcid . crInv . ix invid . itUse . useAmount -~ 1 & worldEventFlags . at InventoryChange ?~ () _ -> w & pointcid %~ crCancelReloading & doanyitemeffect & dounequipfunction --the ordering of these is & pointcid . crInv %~ f -- important & removeAnySlotEquipment & pointcid . crEquipment . each %~ g & pointcid . crInvEquipped %~ IM.delete invid & pointcid . crInvEquipped %~ IM.mapKeys g & removeanyactivation & pointcid . crHotkeys . each %~ g & pointcid . crInvHotkeys %~ IM.delete invid & pointcid . crInvHotkeys %~ IM.mapKeys g & updateselection & worldEventFlags . at InventoryChange ?~ () where getcid = cWorld . lWorld . creatures . ix cid pointcid = cWorld . lWorld . creatures . ix cid updateselection | cid == 0 && cr ^? crManipulation . manObject . inInventory . ispItem == Just invid = scrollAugInvSel (-1) . scrollAugInvSel 1 . updateInventorySectionItems | otherwise = pointcid . crManipulation . manObject . inInventory . ispItem %~ g cr = w ^?! cWorld . lWorld . creatures . ix cid itm = _crInv cr IM.! invid dounequipfunction = fromMaybe id $ do rmf <- itm ^? itUse . equipEffect . eeOnRemove return $ useE rmf itm cr doanyitemeffect = fromMaybe id $ do rmf <- itm ^? itEffect . ieOnDrop return $ doInvEffect rmf itm cr removeAnySlotEquipment = fromMaybe id $ do epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid return $ pointcid . crEquipment . at epos .~ Nothing removeanyactivation = fromMaybe id $ do epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvHotkeys . ix invid return $ pointcid . crHotkeys . at epos .~ Nothing maxk = fmap fst $ IM.lookupMax $ cr ^. crInv f inv = let (xs, ys) = IM.split invid inv in xs `IM.union` IM.mapKeysMonotonic (subtract 1) ys -- the following might not work if a non-player creature drops their last item g x | x > invid || Just x == maxk = max 0 $ x - 1 | otherwise = x rmSelectedInvItem :: Int -> World -> World rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem of Just i -> rmInvItem cid i w Nothing -> w -- this looks ugly... updateCloseObjects :: World -> World updateCloseObjects w = w & hud . closeObjects .~ newcloseobjects & updatecursorposifnecessary where newcloseobjects = unionBy closeObjEq oldCloseFiltered currentClose updatecursorposifnecessary = case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inNearby . ispCloseObject of Just i | i >= length newcloseobjects -> scrollAugInvSel 1 | isNothing (w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems . ix i) -> scrollAugInvSel (-1) _ -> id filt = filter $ \obj -> dist ypos (closeObjPos obj) < 40 && hasButtonLOS ypos (closeObjPos obj) w ypos = _crPos $ you w activeButtons = map Right . filter ((/=) BtNoLabel . _btState) . IM.elems $ w ^. cWorld . lWorld . buttons currentClose = filt $ map Left (IM.elems $ w ^. cWorld . lWorld . floorItems) ++ activeButtons oldClose = filt $ mapMaybe updatebyid $ w ^. hud . closeObjects oldCloseFiltered = intersectBy closeObjEq oldClose currentClose updatebyid (Left flid) = fmap Left $ w ^? cWorld . lWorld . floorItems . ix (_flItID flid) updatebyid (Right btid) = fmap Right $ w ^? cWorld . lWorld . buttons . ix (_btID btid) --closeObjScrollDir :: Float -> World -> World --closeObjScrollDir x -- | x > 0 = over (hud . closeObjects) rotU -- | x < 0 = over (hud . closeObjects) rotD -- | otherwise = id changeSwapSel :: Int -> World -> World changeSwapSel yi w | yi == 0 = w | yi > 0 = foldr ($) w $ replicate yi (changeSwapWith $ f IM.cycleLT) | otherwise = foldr ($) w $ replicate (negate yi) (changeSwapWith $ f IM.cycleGT) where f g i m = fst <$> g i m changeSwapClose :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> Int -> World -> World changeSwapClose f i w = fromMaybe w $ do ss <- w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems k <- f i ss return $ w & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . inNearby . ispCloseObject .~ k & hud . closeObjects %~ swapIndices i k & hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k & worldEventFlags . at InventoryChange ?~ () changeSwapInv :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> Int -> World -> World changeSwapInv f i w = fromMaybe w $ do ss <- w ^? hud . hudElement . diSections . sssSections . ix 0 . ssItems k <- f i ss return $ w & cWorld . lWorld . creatures . ix 0 %~ updatecreature k & hud . hudElement . diSections . sssExtra . sssSelPos . _Just . _2 .~ k & worldEventFlags . at InventoryChange ?~ () where -- updateLeftInvSel k li -- | i == li = k -- | k == li = i -- | otherwise = li updatecreature k = (crInv %~ IM.safeSwapKeys i k) -- . (crLeftInvSel . lisMPos . _Just %~ updateLeftInvSel k) . (crManipulation . manObject . inInventory . ispItem .~ k) . (crInvEquipped %~ IM.safeSwapKeys i k) . swapSite i k . swapSite k i . (crInvHotkeys %~ IM.safeSwapKeys i k) . swapSite' i k . swapSite' k i cr = you w swapSite a b = case cr ^? crInvEquipped . ix a of Just epos -> crEquipment . ix epos .~ b Nothing -> id swapSite' a b = case cr ^? crInvHotkeys . ix a of Just epos -> crHotkeys . ix epos .~ b Nothing -> id changeSwapWith :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> World -> World changeSwapWith f w = case w ^? hud . hudElement . diSections . sssExtra . sssSelPos . _Just of Just (0, i) -> w & changeSwapInv f i Just (3, i) -> w & changeSwapClose f i _ -> w scrollAugInvSel :: Int -> World -> World scrollAugInvSel yi w | yi == 0 = w | otherwise = w & hud . hudElement . diSections %~ scrollSelectionSections yi & worldEventFlags . at InventoryChange ?~ () & setInvPosFromSS setInvPosFromSS :: World -> World setInvPosFromSS w = w & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ thesel where thesel = fromMaybe SelNothing $ do sss <- w ^? hud . hudElement . diSections (i, j) <- sss ^? sssExtra . sssSelPos . _Just case i of (-1) -> Just $ InInventory SortInventory 0 -> Just $ InInventory (SelItem j NoInvSelAction) 1 -> Just SelNothing 2 -> Just $ InNearby SortNearby 3 -> Just $ InNearby $ SelCloseObject j _ -> error "selection out of bounds" selectedCloseObject :: World -> Maybe (Either FloorItem Button) selectedCloseObject w = do i <- you w ^? crManipulation . manObject . inNearby . ispCloseObject <|> fmap fst (IM.lookupMin =<< w ^? hud . hudElement . diSections . sssSections . ix 3 . ssItems) w ^? hud . closeObjects . ix i