module Dodge.Data.SoundOrigin where data SoundOrigin = InventorySound | BackgroundSound | OnceSound | CrSound Int | CrWeaponSound Int | WallSound Int | CrReloadSound Int | Flamer | ShellSound Int | Flame | LasSound | FootstepSound Int | BlockDegradeSound Int | CrHitSound Int | BarrelHiss Int | GlassBreakSound Int deriving (Eq,Ord,Show)