{- | Module : Dodge.Event Description : Direct event handling Deals with direct events. This includes individual key or mouse presses, but /not/ continuous held down input. We cannot handle multiple keys held down at once here, (eg left mouse button + right mouse button) because these are separate events. Instead we store the events in a set, and deal with the combinations in "Dodge.Update". -} module Dodge.Event ( handleEvent ) where import Dodge.Event.Keyboard --import Dodge.Event.Menu import Dodge.Data import Dodge.Base --import Dodge.Creature.Action import Dodge.SoundLogic import Dodge.Inventory import Dodge.Config.Data --import Geometry import Preload.Update import Control.Lens import Data.Maybe --import Data.Char --import Data.List --import Data.Function (on) import qualified Data.Set as S import qualified Data.IntMap.Strict as IM import SDL handleEvent :: World -> Event -> Maybe World handleEvent = flip handleEvent' handleEvent' :: Event -> World -> Maybe World handleEvent' e = case eventPayload e of KeyboardEvent kev -> handleKeyboardEvent kev MouseMotionEvent mmev -> handleMouseMotionEvent mmev MouseButtonEvent mbev -> handleMouseButtonEvent mbev MouseWheelEvent mwev -> handleMouseWheelEvent mwev WindowSizeChangedEvent sev -> handleResizeEvent sev _ -> Just handleMouseMotionEvent :: MouseMotionEventData -> World -> Maybe World handleMouseMotionEvent mmev w = Just $ w & mousePos .~ (fromIntegral x - 0.5*getWindowX w ,0.5*getWindowY w - fromIntegral y ) where P (V2 x y) = mouseMotionEventPos mmev handleMouseButtonEvent :: MouseButtonEventData -> World -> Maybe World handleMouseButtonEvent mbev w = case mouseButtonEventMotion mbev of Released -> Just $ over mouseButtons (S.delete but) w Pressed -> handlePressedMouseButton but $ over mouseButtons (S.insert but) w where but = mouseButtonEventButton mbev handleMouseWheelEvent :: MouseWheelEventData -> World -> Maybe World handleMouseWheelEvent mwev w = case _menuLayers w of [] -> case mouseWheelEventPos mwev of V2 _ y | y > 0 -> Just (wheelUpEvent w) | y < 0 -> Just (wheelDownEvent w) | otherwise -> Just w _ -> Just w {- | Resets the world window size, and resizes the fbo that gets the light map drawn into it. -} handleResizeEvent :: WindowSizeChangedEventData -> World -> Maybe World handleResizeEvent sev w = Just . set (config . windowX) (fromIntegral x) . set (config . windowY) (fromIntegral y) $ over sideEffects ( resizeSpareFBO (x `div` divRes) (y `div` divRes) x y : ) w where x = fromIntegral x' y = fromIntegral y' V2 x' y' = windowSizeChangedEventSize sev divRes = w ^. config . shadow_resolution handlePressedMouseButton :: MouseButton -> World -> Maybe World handlePressedMouseButton but w | but == ButtonMiddle || _carteDisplay w = Just $ w & clickMousePos .~ _mousePos w | otherwise = Just w wheelUpEvent :: World -> World wheelUpEvent w = case _carteDisplay w of True | rbDown -> w & carteZoom .~ min 0.75 (z+(0.1*z)) | otherwise -> w & selLocation %~ (`mod` numLocs) . (\i -> i - 1) _ | rbDown -> fromMaybe (closeObjScrollUp w) $ (yourItem w ^? itScrollUp) <*> pure (_crInvSel (you w)) <*> pure w | lbDown -> w & cameraZoom +~ 0.1 | otherwise -> upInvPos w where rbDown = ButtonRight `S.member` _mouseButtons w lbDown = ButtonLeft `S.member` _mouseButtons w z = _carteZoom w numLocs = (fst . IM.findMax $ _seenLocations w) + 1 wheelDownEvent :: World -> World wheelDownEvent w = case _carteDisplay w of True | rbDown -> w & carteZoom .~ max 0.05 (z-(0.1*z)) | otherwise -> w & selLocation %~ (`mod` numLocs) . (+ 1) False | rbDown -> fromMaybe (closeObjScrollDown w) $ (yourItem w ^? itScrollDown) <*> pure (_crInvSel (you w)) <*> pure w | lbDown -> w {_cameraZoom = max (_cameraZoom w - 0.1) 0.01} | otherwise -> downInvPos w where rbDown = ButtonRight `S.member` _mouseButtons w lbDown = ButtonLeft `S.member` _mouseButtons w z = _carteZoom w numLocs = (fst . IM.findMax $ _seenLocations w) + 1 upInvPos :: World -> World upInvPos w = stopSoundFrom (CrReloadSound 0) $ w & creatures . ix (_yourID w) . crInvSel %~ (`mod` n) . subtract 1 where n = length $ IM.keys $ _crInv $ _creatures w IM.! _yourID w downInvPos :: World -> World downInvPos w = stopSoundFrom (CrReloadSound 0) $ w & creatures . ix (_yourID w) . crInvSel %~ (`mod` n) . (+ 1) where n = length $ IM.keys $ _crInv $ _creatures w IM.! _yourID w