module Dodge.Item.Draw where import Dodge.Data import Dodge.Picture.Layer import Dodge.Creature.Stance.Data import Picture {- | Places an item picture onto a creature when the item is selected. -} pictureWeaponOnAim :: Picture -> Creature -> Int -- ^ Position of item in inventory -> Picture pictureWeaponOnAim p cr posInInv | _crInvSel cr == posInInv && _posture (_crStance cr) == Aiming = onLayer PtLayer drawnWep | _crInvSel cr == posInInv = onLayer PtLayer holsteredWep | otherwise = blank where drawnWep = uncurry translate (_crRad cr,0) p holsteredWep = uncurry translate (_crRad cr,0) (scale 0.1 1 p) pictureItem :: Picture -> Creature -> Int -- ^ Position of item in inventory -> Picture pictureItem p cr posInInv | _crInvSel cr == posInInv = onLayer PtLayer drawnWep | otherwise = blank where drawnWep = uncurry translate (_crRad cr,0) p