module Dodge.Euse where import Dodge.Data import Dodge.Item.Weapon.ExtraEffect import Dodge.Item.Weapon.Radar import Dodge.SoundLogic.ExternallyGeneratedSounds import Dodge.Item.Equipment import LensHelp useE :: Euse -> Item -> Creature -> World -> World useE eo = case eo of EDoNothing -> const $ const id EDetector dt -> autoEffect (detectorEffect dt) 100 click1S EMagShield -> useMagShield EWristShield -> setWristShieldPos EHeadLamp -> createHeadLamp ECamouflage vis -> overCID (crCamouflage .~ vis) EonWristShield -> onEquipWristShield EoffWristShield -> onRemoveWristShield