module Dodge.Zoning.Pathing where import qualified Data.Vector.Unboxed as UV import Data.Foldable --import Data.Set (Set) --import qualified Data.Set as Set --import Dodge.Data.World import Dodge.Zoning.Base --import Dodge.Zoning.Common import Geometry import qualified IntMapHelp as IM import Control.Lens --pnsNearPoint :: Point2 -> World -> [(Int, Point2)] --pnsNearPoint = nearPoint pnZoneSize _pnZoning --pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)] --pnsNearSeg = nearSeg pnZoneSize _pnZoning --pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)] --pnsNearRect = nearRect pnZoneSize _pnZoning --pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)] --pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r) pnZoneSize :: Float pnZoneSize = 50 zoneOfPn :: (Int, Point2) -> Int2 zoneOfPn = zoneOfPoint pnZoneSize . snd zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)]) zonePn pn = zoneMonoid (zoneOfPn pn) [pn] --pesNearPoint :: Point2 -> World -> Set PathEdgeNodes --pesNearPoint = nearPoint peZoneSize _peZoning --pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . lWorld . peZoning) --pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes --pesNearSeg = nearSeg peZoneSize _peZoning --pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes --pesNearRect = nearRect peZoneSize _peZoning --pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes --pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r) peZoneSize :: Float peZoneSize = 50 zoneOfIncPe :: UV.Vector Point2 -> (Int,Int) -> [Int2] zoneOfIncPe m (i,j) = zoneOfSeg peZoneSize (m ^?! ix i) (m ^?! ix j) --zoneOfPe :: PathEdgeNodes -> [Int2] --zoneOfPe (PathEdgeNodes _ _ pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe) --zonePe :: -- PathEdgeNodes -> -- IM.IntMap (IM.IntMap (Set PathEdgeNodes)) -> -- IM.IntMap (IM.IntMap (Set PathEdgeNodes)) --zonePe pe im = foldl' f im (zoneOfPe pe) -- where -- f im' i2 = zoneMonoid i2 (Set.singleton pe) im' zoneIncPe :: UV.Vector Point2 -> (Int,Int) -> IM.IntMap (IM.IntMap [(Int,Int)]) -> IM.IntMap (IM.IntMap [(Int,Int)]) zoneIncPe v pe im = foldl' f im (zoneOfIncPe v pe) where f im' i2 = zoneMonoid i2 [pe] im'