{-# LANGUAGE StrictData , TemplateHaskell #-} --{-# OPTIONS_GHC -Wno-unused-top-binds #-} module Data.Preload.Render where import Shader.Data import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight) import Control.Lens import qualified Data.Vector.Mutable as MV import Control.Monad.Primitive data RenderData = RenderData { _lightingWallShadShader :: FullShader , _lightingLineShadowShader :: FullShader , _lightingCapShader :: FullShader , _wallBlankShader :: FullShader , _windowShader :: FullShader , _wallTextureShader :: FullShader , _textureArrayShader :: FullShader , _fullscreenShader :: FullShader , _lightingTextureShader :: FullShader --, _fullscreenAlphaHalveShader :: FullShader , _bloomBlurShader :: FullShader , _colorBlurShader :: FullShader , _barrelShader :: FullShader , _grayscaleShader :: FullShader , _shapeShader :: FullShader , _shapeEBO :: EBO , _silhouetteEBO :: EBO , _pictureShaders :: MV.MVector (PrimState IO) FullShader , _fbo2 :: (FramebufferObject, TextureObject) , _fbo3 :: (FramebufferObject, TextureObject) , _fboHalf1 :: (FramebufferObject, TextureObject) , _fboHalf2 :: (FramebufferObject, TextureObject) , _fboHalf3 :: (FramebufferObject, TextureObject) , _fboBase :: (FramebufferObject, (TextureObject, TextureObject)) , _fboCloud :: (FramebufferObject, (TextureObject, TextureObject)) , _fboBloom :: (FramebufferObject, TextureObject) , _fboColor :: (FramebufferObject, TextureObject) , _fboPos :: (FramebufferObject, TextureObject) , _rboBaseBloom :: RenderbufferObject , _fboLighting :: (FramebufferObject, TextureObject) , _fboLightingHigh :: (FramebufferObject, TextureObject) , _matUBO :: BufferObject } makeLenses ''RenderData