#version 430 core layout (location = 0) in vec4 poss; //layout (location = 1) in vec4 backPoss; //out vec4 vBackPoss; //uniform vec2 winSize; //uniform float zoom; //uniform float rotation; //uniform vec2 translation; //uniform mat4 worldMat; void main() { gl_Position = poss; // vBackPoss = backPoss; }