module Dodge.Save ( saveWorldInSlot, loadSaveSlot, doQuicksave, -- saveLevelStartSlot, writeSaveSlot, readSaveSlot, reloadLevelStart, ) where import Control.Lens import Dodge.Data.SaveSlot import Data.Aeson import qualified Data.Aeson.Encode.Pretty as AEP import qualified Data.ByteString.Lazy as BS import Dodge.Data.Universe --import qualified Data.Set as S import System.Directory writeSaveSlot :: SaveSlot -> Universe -> IO (Universe -> Universe) writeSaveSlot ss u = do createDirectoryIfMissing True "saveSlot" BS.writeFile (saveSlotPath ss) $ AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False) (u ^. uvWorld . cWorld) return id --writeFile (saveSlotPath ss) (show $ u ^. uvWorld . cWorld) readSaveSlot :: SaveSlot -> IO (Universe -> Universe) readSaveSlot ss = do fExists <- doesFileExist $ saveSlotPath ss if fExists then do cwstr <- decodeFileStrict $ saveSlotPath ss case cwstr of Nothing -> putStrLn "loadSaveSlot failed to read saved file" >> return id Just cw -> return $ \uv -> uv & uvWorld . cWorld .~ cw else putStrLn "loadSaveSlot failed to find saved file" >> return id saveSlotPath :: SaveSlot -> String saveSlotPath (SaveSlotNum i) = "saveSlot/" ++ show i saveSlotPath QuicksaveSlot = "saveSlot/QuickSave" saveSlotPath (LevelStartSlot i) = "saveSlot/LevelStart" ++ show i saveWorldInSlot :: SaveSlot -> Universe -> Universe saveWorldInSlot slot u = u & uvConcEffects ?~ writeSaveSlot slot u reloadLevelStart :: Universe -> Universe reloadLevelStart u = case u ^. uvWorld . gameSlot of GameNum i -> loadSaveSlot (LevelStartSlot i) u _ -> u loadSaveSlot :: SaveSlot -> Universe -> Universe loadSaveSlot slot = (uvConcEffects ?~ readSaveSlot slot) . (uvWorld . gameSlot .~ GameLoading slot) -- maybe -- u -- (\w -> u & menuLayers .~ [] & uvWorld .~ w) -- $ M.lookup slot (_savedWorlds u) doQuicksave :: Universe -> Universe doQuicksave = saveWorldInSlot QuicksaveSlot --clearKeys :: World -> World --clearKeys = (keys .~ mempty) . (mouseButtons .~ mempty) --saveLevelStartSlot :: Universe -> Universe ----saveLevelStartSlot = id --saveLevelStartSlot = saveWorldInSlot LevelStartSlot --saveLevelStartSlot = sideEffects %~ (fmap (undefined) . )