module Dodge.Creature.Stance where import Dodge.Data import Dodge.Creature.Test import LensHelp crInAimStance :: AimStance -> Creature -> Bool crInAimStance as cr = crIsAiming cr -- || (_posture (_crStance cr) == Reloading && hasAmmo cr) && cr ^? crInv . ix (_crInvSel cr) . itUse . useAim . aimStance == Just as oneH :: Creature -> Bool oneH = crInAimStance OneHand twoFlat :: Creature -> Bool twoFlat = crInAimStance TwoHandFlat twists :: Creature -> Bool twists = crInAimStance TwoHandTwist