--{-# LANGUAGE TupleSections #-} module Dodge.Path ( pointTowardsImpulse , makePathBetween , makePathBetweenPs -- , removePathsCrossing , obstructPathsCrossing , pairsToGraph , getNodePos , walkableNodeNear , bfsNodePoints , fusePairs ) where import Dodge.Data import Dodge.Base.Collide import Dodge.Zone import Geometry.Data import Geometry import Data.Foldable import Control.Lens import Data.Maybe import Data.List --import qualified Data.IntMap.Strict as IM import Data.Graph.Inductive hiding ((&)) import qualified Data.Set as Set import Data.Set (Set) import qualified Data.Map.Strict as M import Data.Map.Strict (Map) import StreamingHelp import qualified Streaming.Prelude as S --import Data.Graph.Inductive.PatriciaTree --import Data.Graph.Inductive.Graph hiding ((&)) getNodePos :: Int -> World -> Maybe Point2 getNodePos i w = _pathGraph w `lab` i makePathBetween :: Point2 -> Point2 -> World -> Maybe [Int] makePathBetween a b w = do -- join $ sp <$> a' <*> b' <*> return (_pathGraph w) na <- walkableNodeNear w a nb <- walkableNodeNear w b sp na nb (second _peDist (efilter (not . pathEdgeObstructed . (^. _3)) $ _pathGraph w)) pathEdgeObstructed :: PathEdge -> Bool pathEdgeObstructed pe = DoorObstacle `Set.member` obs || BlockObstacle `Set.member` obs where obs = _peObstacles pe walkableNodeNear :: World -> Point2 -> Maybe Int {-# INLINE walkableNodeNear #-} walkableNodeNear w p = fmap fst . find (flip (isWalkable p) w . snd) $ nodesNear where --nodesNear = runIdentity . S.toList_ $ nearPoint _pnZoning p w nodesNear = runIdentity . S.toList_ $ aroundPoint _pnZoning p w makePathBetweenPs :: Point2 -> Point2 -> World -> Maybe [Point2] makePathBetweenPs a b w = mapMaybe (lab $ _pathGraph w) <$> makePathBetween a b w bfsNodePoints :: Int -> World -> [Point2] bfsNodePoints n w = mapMaybe (lab g) $ bfs n g where g = _pathGraph w pointTowardsImpulse :: Point2 -> Point2 -> World -> Maybe Point2 pointTowardsImpulse a b w = (find (flip (isWalkable a) w) . reverse) =<< makePathBetweenPs a b w ------ continues a walk from a list of points, without repetitions ------ supposes that the list is non-empty --randomGraphWalk :: RandomGen g => [Int] -> Gr a b -> State g [Int] --randomGraphWalk (n:ns) g = do -- next' <- randomGraphStepRestricted n ns g -- case next' of -- Nothing -> return (n:ns) -- Just n' -> randomGraphWalk (n':n:ns) g --randomGraphWalk _ _ = error "Trying to walk in an empty list" -- --randomPointXStepsFrom :: Int -> Point2 -> World -> Point2 --randomPointXStepsFrom i p w = -- let g = _pathGraph w -- ns = labNodes g -- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns -- in case mp of -- Nothing -> p -- Just (n,_) -> fromJust -- $ lab g (last $ take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w) -- --randomPointsXStepsFrom :: Int -> Point2 -> World -> [Point2] --randomPointsXStepsFrom i p w = -- let g = _pathGraph w -- ns = labNodes g -- mp = listToMaybe $ sortBy (compare `on` dist p . snd) $ filter (flip (isWalkable p) w . snd) ns -- in case mp of -- Nothing -> [p] -- Just (n,_) -> mapMaybe (lab g) (take i $ randomGraphWalk [n] g Data.Function.& evalState $ _randGen w) -- --randomGraphStep :: RandomGen g => Int -> Gr a b -> State g (Maybe Int) --randomGraphStep n g = -- do let ns = neighbors g n -- i <- state $ randomR (0,length ns - 1) -- case ns of [] -> return Nothing -- _ -> return $ Just $ ns !! i --randomGraphStepRestricted :: RandomGen g => Int -> [Int] -> Gr a b -> State g (Maybe Int) --randomGraphStepRestricted n notns g = do -- let ns = neighbors g n \\ notns -- i <- state $ randomR (0,length ns - 1) -- case ns of -- [] -> return Nothing -- _ -> return $ Just $ ns !! i -- pairsToGraph :: Set.Set (Point2,Point2) -> (Map (V2 Point2) (Int,Int,PathEdge),Gr Point2 PathEdge) pairsToGraph pairs = addEdges nodemap gr $ S.each pairs where (nodemap,_,gr) = addNodes $ S.map fst (S.each pairs) <> S.map snd (S.each pairs) -- let nodes' = Set.map fst pairs `Set.union` Set.map snd pairs -- pairs' = Set.map (\(x,y)->(x,y,f x y)) pairs -- in undir $ run_ Data.Graph.Inductive.empty $ insMapNodesM (Set.toList nodes') >> insMapEdgesM (Set.toList pairs') addNodes :: StreamOf Point2 -> (Map Point2 Int,Int,Gr Point2 PathEdge) addNodes = runIdentity . S.fold_ f (mempty,0,Data.Graph.Inductive.empty) id where f (nodemap,i,gr) p = case nodemap M.!? p of Just _ -> (nodemap,i,gr) Nothing -> (nodemap & at p ?~i ,i+1, insNode (i,p) gr) addEdges :: Map Point2 Int -> Gr Point2 PathEdge -> StreamOf (Point2,Point2) -> (Map (V2 Point2) (Int,Int,PathEdge) , Gr Point2 PathEdge) addEdges nodemap gr = runIdentity . S.fold_ f (mempty,gr) id where f (edgemap,gr') (a,b) = (M.insert (V2 a b) theedge edgemap , insEdge theedge gr' ) where theedge = (g a,g b,PathEdge a b (dist a b) mempty) g a = nodemap M.! a obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> ( World, [(Int,Int,PathEdge)]) obstructPathsCrossing obstacletype sp' ep w = ( w & pathGraph %~ updateedges , runIdentity $ S.toList_ es ) where es = S.filter edgecrosses $ nearSeg _peZoning sp' ep w edgecrosses (_,_,pe) = isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe) updateedges gr = runIdentity $ S.fold_ updateedge gr id es updateedge gr (x,y,pe) = insEdge (x,y,pe & peObstacles . at obstacletype ?~ ()) $ delEdge (x,y) gr fuseFunc :: (a -> a -> Bool) -> [a] -> a -> a fuseFunc t xs x = fromJust . find (t x) $ nubBy t xs fusePairs :: Set (Point2,Point2) -> Set (Point2,Point2) fusePairs ps = Set.map (bimap f f) ps where f = fuseFunc (\x y -> dist x y < 2) . nub $ concatMap (\(x,y) -> [x,y]) $ toList ps