module Dodge.RadarSweep where import Dodge.Data import Dodge.Zone import Color import Geometry import LensHelp import qualified Data.IntMap.Strict as IM import qualified Streaming.Prelude as S aRadarPulse :: Object -> Creature -> World -> World aRadarPulse ob cr = radarSweeps .:~ RadarSweep { _rsTimer = 100 , _rsRad = 0 , _rsPos = _crPos cr , _rsObject = ob } updateRadarSweep :: World -> RadarSweep -> (World, Maybe RadarSweep) updateRadarSweep w pt | x < 1 = (w, Nothing) | otherwise = ( putBlips w , Just $ pt & rsRad .~ r & rsTimer .~ (x-1) ) where p = _rsPos pt ob = _rsObject pt blipsF = findBlips ob bf = makeBlip ob x = _rsTimer pt putBlips = radarBlips .++~ blips blips = map bf circPoints circPoints = blipsF p r w r = fromIntegral (400 - x*4) findBlips :: Object -> Point2 -> Float -> World -> [Point2] findBlips ob = case ob of ObCreature -> crBlips ObItem -> itemBlips ObWall -> wallBlips _ -> undefined makeBlip :: Object -> Point2 -> RadarBlip makeBlip ob = case ob of ObCreature -> blipAt 8 (withAlpha 0.2 green) 50 ObWall -> blipAt 2 red 50 ObItem -> blipAt 6 blue 50 _ -> undefined {- | Radar blip at a point. -} blipAt :: Float -> Color -> Int -> Point2 -> RadarBlip blipAt r col i p = RadarBlip {_rbColor = col ,_rbTime = i ,_rbMaxTime = i ,_rbRad = r ,_rbPos = p } crBlips :: Point2 -> Float -> World -> [Point2] crBlips p r = IM.elems . IM.filter f . fmap _crPos . IM.filter g . _creatures where f q = dist p q <= r && dist p q > r - 100 g cr = _crID cr /= 0 itemBlips :: Point2 -> Float -> World -> [Point2] itemBlips p r = IM.elems . IM.filter f . fmap _flItPos . _floorItems where f q = dist p q <= r && dist p q > r - 4 wallBlips :: Point2 -> Float -> World -> [Point2] wallBlips p r w = runIdentity . S.toList_ $ S.mapMaybe (uncurry (intersectCircSegFirst p r) . _wlLine) $ S.map (over wlLine swp) (wlsInsideCirc p r w) <> wlsInsideCirc p r w where swp (a,b) = (b,a)