module Dodge.WorldEvent.Cloud where import Dodge.Data import Dodge.Base import Geometry.Data import Picture --import qualified IntMapHelp as IM import Control.Lens makeCloudAt :: (Cloud -> Picture) -- ^ draw function -> Float -- ^ radius -> Int -- ^ timer -> Float -- ^ resting altitude -> Point3 -- start position -> World -> World makeCloudAt drawFunc rad t alt p w = w & clouds %~ (theCloud :) where theCloud = Cloud { _clPos = p , _clVel = V3 0 0 0 , _clPict = drawFunc , _clRad = rad , _clAlt = alt , _clTimer = t , _clType = SmokeCloud , _clEffect = const id } smokeCloudAt :: Color -> Float -- ^ radius -> Int -- ^ timer -> Float -- ^ resting altitude -> Point3 -- start position -> World -> World smokeCloudAt col = makeCloudAt (drawCloudWith (4/3) 800 col) drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture drawCloudWith radMult fadet col cl = setLayer 2 . setDepth 25 $ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl) where a = min 1 $ fromIntegral (_clTimer cl) / fadet makeThickSmokeAt :: Point3 -> World -> World makeThickSmokeAt = makeCloudAt (drawCloudWith 4 50 black) 3 50 30 makeThinSmokeAt :: Point3 -> World -> World makeThinSmokeAt = makeCloudAt (drawCloudWith 4 400 (withAlpha 0.05 black)) 5 400 50 makeStartCloudAt :: Point3 -> World -> World --makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5)) makeStartCloudAt = makeCloudAt (drawCloudWith 2 800 white) 10 400 5 shellTrailCloud :: Point3 -> World -> World ----makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5)) shellTrailCloud = makeCloudAt (drawCloudWith (4/3) 800 (greyN 0.5)) 15 400 40 makeFlamerSmokeAt :: Float -> Point3 -> World -> World makeFlamerSmokeAt x = makeCloudAt (drawCloudWith 4 300 (greyN x)) 6 200 40 spawnSmokeAtCursor :: World -> World spawnSmokeAtCursor w = shellTrailCloud (V3 x y 20) w where V2 x y = mouseWorldPos w