module Dodge.Creature.ChaseCrit ( smallChaseCrit, invisibleChaseCrit, chaseCrit, ) where import Control.Lens import Dodge.Data.Creature import Dodge.Default import Dodge.Item.Consumable import Dodge.Item.Equipment import Dodge.SoundLogic import qualified IntMapHelp as IM import Picture smallChaseCrit :: Creature smallChaseCrit = chaseCrit { _crHP = 1 , _crRad = 4 , _crInv = IM.fromList [(0, medkit 200)] , _crCorpse = MakeDefaultCorpse } invisibleChaseCrit :: Creature invisibleChaseCrit = chaseCrit & crCamouflage .~ Invisible & crInv . at 0 ?~ wristInvisibility & crEquipment . at OnLeftWrist ?~ 0 & crInvEquipped . at 0 ?~ OnLeftWrist chaseCrit :: Creature chaseCrit = defaultCreature { _crName = "chaseCrit" , _crHP = 150 , _crInv = IM.fromList [(0, medkit 200)] , _crMeleeCooldown = 0 , _crFaction = ColorFaction green , _crVocalization = chaseCritVocalization , _crMvType = defaultChaseMvType } & crType . humanoidAI .~ ChaseAI chaseCritVocalization :: Vocalization chaseCritVocalization = Vocalization seagullChatterS [ seagullBarkS , seagullChatterS , seagullChatter1S , seagullWhistleS , seagullWhistle1S , seagullCryS , seagullCry1S , seagullCry2S ] (50, 200) 0