module Dodge.Item where import Dodge.Data import Dodge.Item.Data --import Dodge.Base import Dodge.Default import Dodge.Picture import Picture import Geometry.Data --import ShapePicture import Shape keyToken :: Int -> Item keyToken n = defaultEquipment { _itIdentity = Generic , _itName = "KEYTOKEN "++show n , _itMaxStack = 5 , _itAmount = 1 , _itFloorPict = (,) emptySH $ setDepth 0.5 keyPic , _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) keyPic , _itEffect = NoItEffect , _itHammer = HammerUp , _itID = Nothing , _itAimingSpeed = 1 , _itAimingRange = 0 , _itZoom = defaultItZoom , _itInvColor = yellow , _itInvDisplay = _itName } keyPic :: Picture keyPic = color green $ pictures [translate (-4) 0 $ thickCircle 4 2 ,lineOfThickness 2 $ map toV2 [(0,0),(8,0),(8,-4)] ,lineOfThickness 2 $ map toV2 [(4,0),(4,-4)] ] latchkey :: Int -> Item latchkey n = defaultEquipment { _itIdentity = Generic , _itName = "KEY "++show n , _itMaxStack = 1 , _itAmount = 1 , _itFloorPict = (,) emptySH $ setDepth 0.5 latchkeyPic , _itEquipPict = \_ _ -> (,) emptySH $ setDepth 0 $ translate (-5) (-5) $ rotate (pi/2.5) latchkeyPic , _itEffect = NoItEffect , _itHammer = HammerUp , _itID = Nothing , _itAimingSpeed = 1 , _itAimingRange = 0 , _itZoom = defaultItZoom , _itInvColor = yellow , _itInvDisplay = _itName } latchkeyPic :: Picture latchkeyPic = color yellow $ pictures [translate (-4) 0 $ thickCircle 4 2 ,lineOfThickness 2 $ map toV2 [(0,0),(8,0),(8,-4)] ,lineOfThickness 2 $ map toV2 [(4,0),(4,-4)] ]