#version 430 core layout (location = 0) in vec3 position; layout (location = 1) in vec4 color; layout (location = 2) in float rad; out vec4 vColor; out float vRad; uniform vec2 winSize; uniform float zoom; uniform vec2 translation; uniform float rotation; void main() { gl_Position = vec4(position,1); //gl_Position = vec4(0,0,0,1); vColor = color; vRad = rad; }