module Dodge.Module.Info where --import qualified Data.Map.Strict as M import Dodge.Data.Item displayBulletBody :: BulletEffect -> String displayBulletBody be = case be of DestroyBullet -> "DESBUL-shouldn't display" BounceBullet -> "BOUNCING" PenetrateBullet -> "PENETRATING" displayBulletPayload :: EnergyBallType -> String displayBulletPayload ebt = case ebt of IncBall -> "INCENDIARY" TeslaBall -> "STATIC" ConcBall -> "CONCUSSIVE"