module Dodge.Material where import Dodge.Data.Material import Dodge.SoundLogic.ExternallyGeneratedSounds import Sound.Data destroyMatS :: Material -> [SoundID] destroyMatS mat = case mat of Glass -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S] Crystal -> [glassShat1S,glassShat2S,glassShat3S,glassShat4S] Stone -> [stone1S,stone2S,stone3S,stone4S,stone5S] Dirt -> [stone1S,stone3S] Wood -> [stone1S,stone3S] Metal -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S] weakenMatS :: Material -> [SoundID] weakenMatS mat = case mat of Glass -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S] Crystal -> [smallGlass1S,smallGlass2S,smallGlass3S,smallGlass4S] Stone -> [stone1S,stone2S,stone3S,stone4S,stone5S] Dirt -> [stone1S,stone3S] Wood -> [stone1S,stone3S] Metal -> [metal1S,metal2S,metal3S,metal4S,metal5S,metal6S,metal7S]