module Dodge.Placement.Instance.Block where import Color import Dodge.Data.GenWorld import Dodge.Default.Block import Dodge.Default.Wall import Geometry import LensHelp decoratedBlock :: BlSh -> Material -> Color -> Float -> [Point2] -> PSType decoratedBlock decf mat col h ps = PutBlock bl wl $ reverse ps where bl = defaultBlock & blDraw .~ BlockDraws [BlockDrawColHeightPoss col h (reverse ps), BlockDrawBlSh decf] --(\bl' -> noPic (colorSH col (upperPrismPoly h $ reverse ps) <> decf bl')) & blHeight .~ h & blMaterial .~ mat wl = defaultWall -- & wlColor .~ col & wlRotateTo .~ False & wlOpacity .~ SeeAbove & wlMaterial .~ mat & wlHeight .~ h lowBlock :: Material -> Color -> Float -> [Point2] -> PSType lowBlock = decoratedBlock BlShMempty