{-# LANGUAGE TupleSections #-} module Dodge.Combine.Combinations ( itemCombinations , flatItemCombinations , bulletWeapons ) where import Data.Bifunctor import Dodge.Item.Ammo import Dodge.Data.Item import Dodge.Item import LensHelp watchCombinations :: [([(ItAmount, ItemBaseType)], Item)] watchCombinations = [ po [LEFT STOPWATCH, LEFT REWINDWATCH] scrollWatch , po [CRAFT TIMEMODULE, CRAFT MICROCHIP, CRAFT HARDDRIVE] scrollWatch , po [CRAFT TIMEMODULE, CRAFT MICROCHIP, CRAFT RAM] scrollWatch ] where po xs it = (map o xs, it) o = (1,) backpackCombinations :: [([(ItAmount,ItemBaseType)],Item)] backpackCombinations = [ po [CRAFT HOSE, CRAFT STEELDRUM] fuelPack ] where po xs it = (map o xs, it) o = (1,) hatCombinations :: [([(ItAmount,ItemBaseType)],Item)] hatCombinations = [ po [EQUIP HAT, CRAFT (TARGETMODULE tt)] (targetingHat tt) | tt <- [minBound..] ] where po xs it = (map o xs, it) o = (1,) magazineCombinations :: [([(ItAmount,ItemBaseType)],Item)] magazineCombinations = [ po [CRAFT TIN, CRAFT SPRING] tinMag ] where po xs it = (map o xs, it) o = (1,) flatItemCombinations :: [([ItemBaseType], Item)] flatItemCombinations = map (over _1 (concatMap f)) itemCombinations where f (x,it) = replicate (_getItAmount x) it itemCombinations :: [([(ItAmount, ItemBaseType)], Item)] itemCombinations = watchCombinations ++ backpackCombinations ++ hatCombinations ++ magazineCombinations ++ [ po [CRAFT PIPE, CRAFT HARDWARE] (bangStick 1) , po [HELD (BANGSTICK 1), CRAFT TIN] pistol , po [HELD PISTOL, CRAFT SPRING] autoPistol , po [HELD AUTOPISTOL, cr PLANK] smg , po [HELD AUTOPISTOL, cr SPRING] machinePistol , po [cr CAN, cr HARDWARE] bangCone , po [HELD BANGCONE, cr PLANK] blunderbuss , po [HELD BLUNDERBUSS, cr STEELDRUM] (grapeCannon 1) , po [HELD (BANGSTICK 1), cr PLANK] rifle , po [HELD (BANGSTICK 1), HELD (BANGSTICK 1), HELD (BANGSTICK 1)] (volleyGun 3) , po [HELD RIFLE, cr TIN] repeater , po [HELD REPEATER, cr SPRING] autoRifle , po [HELD REPEATER, cr CAN] burstRifle ] ++ [ po [cr MOTOR, HELD (VOLLEYGUN i)] $ miniGunX i | i <- [3 .. 10] ] ++ [ po [HELD AMR, cr PIPE] sniperRifle , po [HELD RIFLE, cr PIPE] amr , po [HELD AMR, cr SPRING] autoAmr , po [HELD AMR, cr MOTOR] machineGun , p [p 2 $ cr TUBE, o $ cr HARDWARE] launcher , p [p 2 $ cr TUBE, o $ HELD LAUNCHER] (launcherX 2) ] ++ [p [p 2 $ cr TUBE, o $ HELD (LAUNCHERX i)] (launcherX (i + 1)) | i <- [2 .. 9]] ++ [ po [cr LIGHTER, cr PUMP, cr CAN] flameSpitter , po [HELD FLAMESPITTER, cr CAN, cr PUMP] blowTorch , po [HELD FLAMESPITTER, cr STEELDRUM] flameThrower , po [HELD FLAMETHROWER, cr STEELDRUM] flameWall , po [HELD FLAMETHROWER, cr PUMP] flameTorrent , p [o $ cr PRISM, o $ cr TRANSFORMER, o $ cr PIPE] lasGun , po [HELD LASGUN, HELD LASGUN, cr HARDWARE] dualBeam , po [HELD LASGUN, cr TRANSFORMER] (lasWide 2) , po [HELD LASGUN, HELD LASGUN, HELD LASGUN, cr HARDWARE] lasCircle , p [o $ cr TRANSFORMER, p 2 $ cr CAN] sparkGun , p [o (HELD SPARKGUN), p 2 $ cr PIPE] teslaGun , p [o $ cr TELEPORTMODULE, p 2 $ cr MICROCHIP] blinkGun , p [o $ LEFT BLINKER, p 2 $ cr MICROCHIP] unsafeBlinkGun , po [cr MAGNET, cr TIN] magShield , p [p 2 $ cr PIPE, o $ cr PLATE, o $ cr MOTOR] powerLegs , p [p 4 $ cr CAN] plateCraft , p [p 3 $ cr TIN] plateCraft , p [p 2 $ cr STEELDRUM] plateCraft , p [p 2 $ cr PLATE] flatShield , po [cr MICROCHIP, cr PRISM] (makeTypeCraft LIGHTSENSOR) , po [cr MICROCHIP, cr MICROPHONE] (makeTypeCraft SOUNDSENSOR) , po [cr MICROCHIP, cr THERMOMETER] (makeTypeCraft HEATSENSOR) , po [cr MICROCHIP, cr TRANSMITTER, cr LIGHTSENSOR] (autoDetector ITEMDETECTOR) , po [cr MICROCHIP, cr TRANSMITTER, cr SOUNDSENSOR] (autoDetector WALLDETECTOR) , po [cr MICROCHIP, cr TRANSMITTER, cr HEATSENSOR] (autoDetector CREATUREDETECTOR) , po [AMMOMAG BATTERY, cr LED] torch , po [hd TORCH, eq HAT] headLamp , po [cr LIGHTER, cr THERMOMETER, cr MICROCHIP] (energyBallCraft IncBall) , po [cr TRANSFORMER, AMMOMAG BATTERY, cr MICROCHIP] (energyBallCraft TeslaBall) ] ++ map (\i -> po [HELD (LASWIDE i), cr TRANSFORMER] $ lasWide (i + 1)) [2 .. 9] ++ map (\i -> po [cr PIPE, HELD (BANGSTICK i)] $ bangStick (i + 1)) [1 .. 8] ++ map (\i -> po [hd (VOLLEYGUN i), HELD (BANGSTICK 1)] $ volleyGun (i + 1)) [3 .. 5] ++ map (\i -> po [hd (MINIGUNX i), HELD (BANGSTICK 1)] $ miniGunX (i + 1)) [3 .. 15] ++ map (\i -> po [hd (GRAPECANNON i), cr STEELDRUM] $ grapeCannon (i + 1)) [1, 2, 3] ++ [ po (_iyBase (_itType it) : mtype) $ it & itType . iyModules . ix modtype .~ m | (modtype, is, ms) <- moduleCombinations , it <- is , (mtype, m) <- ms ] where p = (,) po xs it = (map o xs, it) o = (1,) cr = CRAFT hd = HELD eq = EQUIP -- so there are two requirements for a module combination: the module slot must -- exist on the item, and the item must be in the given list below -- these two requirements should probably be combined moduleCombinations :: [(ModuleSlot, [Item], [([ItemBaseType], ItemModuleType)])] moduleCombinations = [ ( ModHeldAttach , [ rifle , autoRifle , burstRifle ] , [ amod [cr TAPE, HELD TORCH] ATTACHTORCH ] ) , ( ModAutoMag , [ autoRifle , autoPistol , smg ] , [ amod [cr MAGNET, cr HARDWARE] MAGNETMAG ] ) , ( ModBulletCollision , bulletWeapons , [ amod [cr (BULBODYCRAFT be)] (BULBODY be) | be <- [minBound..] ] ) , ( ModBulletPayload , bulletMagazines , [ amod [cr (ENERGYBALLCRAFT x)] (BULPAY (BulBall x)) | x <- [minBound ..] ] ++ [ amod [cr GASINJECTOR] (BULPAY BulGas) , amod [cr FRAGCRAFT] (BULPAY BulFrag) , amod [cr FLAKCRAFT] (BULPAY BulFlak) ] ) , ( ModTarget , homingLaunchers ++ bulletWeapons , [ amod [cr MICROCHIP, cr HEATSENSOR] (TARGET TargetRBCreature) , amod [cr MICROCHIP, cr LIGHTSENSOR] (TARGET TARGETLASER) , amod [cr MICROCHIP, cr SOUNDSENSOR] (TARGET TargetRBPress) ] ) , ( ModBulletTrajectory , bulletWeapons , [ amod [cr MAGNET, cr MICROCHIP, cr HARDWARE] (BULTRAJ MagnetTrajectoryType) , amod [cr MICROCHIP, cr HARDWARE] (BULTRAJ FlechetteTrajectoryType) , amod [cr ANTIMATTER, cr HARDWARE] (BULTRAJ BezierTrajectoryType) ] ) , ( ModDualBeam , [dualBeam] , [ amod [cr (ENERGYBALLCRAFT IncBall)] INCENDLAS , amod [cr TRANSFORMER] SPLITLAS , amod [cr (ENERGYBALLCRAFT TeslaBall)] STATICLAS ] ) , ( ModTeleport , teleportableWeapons , [ amod [cr TELEPORTMODULE, cr MICROCHIP] WEPTELE ] ) , ( ModLauncherHoming , homingLaunchers , [ amod [cr MICROCHIP, cr TRANSMITTER] LAUNCHHOME ] ) ] where amod = (,) cr = CRAFT homingLaunchers :: [Item] homingLaunchers = launcher : [launcherX i | i <- [2 .. 10]] batteryGuns :: [Item] batteryGuns = [ teslaGun , sparkGun , lasGun ] ++ [ lasWide i | i <- [2 .. 10] ] teleportableWeapons :: [Item] teleportableWeapons = bulletWeapons ++ batteryGuns ++ homingLaunchers bulletMagazines :: [Item] bulletMagazines = [tinMag ,revolveMag ,drumMag ,beltMag ] bulletWeapons :: [Item] bulletWeapons = [bangStick i | i <- [1 .. 9]] ++ [volleyGun i | i <- [3 .. 6]] ++ [miniGunX i | i <- [3 .. 16]] ++ [grapeCannon i | i <- [1, 2, 3, 4]] ++ [ pistol , autoPistol , smg , machinePistol , rifle , repeater , autoRifle , burstRifle , bangCone , blunderbuss , machineGun , elephantGun , sniperRifle , amr , autoAmr , bangRod ]