module Dodge.LevelGen.WindowBlock ( ) where import Dodge.Data import Picture import qualified Data.IntMap as IM basePane :: Wall basePane = Block { _wlLine = [] , _wlID = 0 , _wlColor = withAlpha 0.5 cyan , _wlDraw = Nothing , _wlSeen = False , _blIDs = [] , _blHP = 1 , _wlIsSeeThrough = True , _blVisible = True , _blShadows = [] , _blDegrades = [5,5] } --singleBlock :: [Int] -> IM.IntMap Wall