{- | Given a tree of rooms, tries to shift them into place in such a way that their links connect and that none of them clip. Returns a list; after this step the structure is determined by the actual positions of rooms. -} module Dodge.Layout.Tree.Shift ( shiftRoomTreeSearchAll , shiftExpandTree ) where import Dodge.Room.Data import Dodge.Room.Link import Dodge.Layout.Tree.Polymorphic import Geometry.ConvexPoly --import Geometry.Data import Data.Tree import Data.Sequence hiding (zipWith) import Data.List (delete) import Data.Maybe (listToMaybe) import Control.Lens hiding (Empty, (<|) , (|>)) {- | All: Depth first search of trees of rooms, produces a list of lists of rooms that are not clipping. -} shiftRoomTreeSearchAll :: [ConvexPoly] -- ^ Clipping bounds -> Seq (Tree Room) -- ^ Rooms to be added -> [[Room]] shiftRoomTreeSearchAll _ Empty = [[]] shiftRoomTreeSearchAll bs (Node r ts :<| ts') | roomIsClipping = [] -- this is called too often, but whatever | otherwise = case ts of [] -> (r :) <$> shiftRoomTreeSearchAll newBounds ts' (s:ss) -> concatMap (\l -> shiftRoomTreeSearchAll bs (Node (rm l) ss <| (ts' |> f l s))) ls where convexBounds = map pointsToPoly $ _rmBound r ls = init $ _rmLinks r newBounds = convexBounds ++ bs roomIsClipping = or (convexPolysOverlap <$> convexBounds <*> bs) rm l = r & rmLinks %~ delete l f l = applyToRoot (shiftRoomToLink l) {- | Depth first search of trees of rooms, maybe produces a list rooms that are not clipping. -} shiftExpandTree :: Tree Room -> Maybe [Room] shiftExpandTree = listToMaybe . shiftRoomTreeSearchAll [] . singleton