module Dodge.Creature.SpreadGunCrit ( spreadGunCrit ) where import Dodge.Data import Dodge.Default import Dodge.Item.Weapon.BulletGuns import Dodge.Item.Consumable import Picture import qualified IntMapHelp as IM import Control.Lens spreadGunCrit :: Creature spreadGunCrit = defaultCreature { _crInv = IM.fromList [(0,bangStick 6),(1,medkit 100)] , _crRad = 10 , _crHP = 500 } & crType . humanoidAI .~ SpreadGunAI & crType . skinUpper .~ light4 red