module Shader.Parameters ( floatSize , numDrawableElements , numSubElements ) where import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight) import Foreign floatSize :: Int floatSize = sizeOf (0.5 :: GLfloat) {-# INLINE floatSize #-} numDrawableElements :: Int {-# INLINE numDrawableElements #-} numDrawableElements = 70000 numSubElements :: Int {-# INLINE numSubElements #-} numSubElements = 10000