#version 450 core in vec4 vCol; in vec4 vPos; in vec4 vNorm; layout (location=0) out vec4 fCol; layout (location=1) out vec4 fPos; layout (location=2) out vec4 fNorm; void main() { fCol = vCol; fPos = vPos; fNorm = vNorm; //fNorm = vec4(vPos.x,vPos.y+2,vPos.z,1); }