module Dodge.WorldEvent.DamageBlock where import Dodge.Data import Control.Lens damageBlocksBy :: Int -> Wall -> World -> World damageBlocksBy x wl = case _wlBlockID wl of Just blid -> blocks . ix blid . blHPs %~ reduceHeadBy x Nothing -> id where reduceHeadBy y (z:zs) = z - y : zs reduceHeadBy _ [] = []