module Dodge.Projectile.Draw ( drawProjectile ) where import Dodge.Data.Item.Use.Consumption.Ammo import Dodge.Data.Projectile import Geometry import Picture import Shape import ShapePicture drawProjectile :: Projectile -> SPic drawProjectile prj = case _prjDraw prj of DrawShell -> drawShell prj DrawRemoteShell -> drawRemoteShell prj DrawDrone -> drawShell prj DrawBlankProjectile -> mempty drawShell :: Projectile -> SPic drawShell pj = noPic . translateSHz 18 . uncurryV translateSHxy (_prjPos pj) $ rotateSH (argV $ _prjAcc pj) shellShape shellShape :: Shape shellShape = colorSH black $ upperPrismPoly Small Typical 4 $ map toV2 [(-6, 4), (-6, -4), (6, -4), (8, 0), (6, 4)] drawRemoteShell :: Projectile -> SPic drawRemoteShell pj | rem (t + 200) 20 < 9 = doposition $ noPic shellShape | otherwise = doposition $ remoteShellShape col where col | t > (-99) = green | otherwise = red t = _prjTimer pj doposition = translateSPz 18 . uncurryV translateSPxy (_prjPos pj) . rotateSP (_prjDir pj) remoteShellShape :: Color -> SPic remoteShellShape col = ( shellShape , setLayer BloomNoZWrite . setDepth 4.5 . color col $ circleSolid 3 )