module Dodge.Default.Wall where import Dodge.Data import Dodge.Block.Debris -- this dependency is (directly) for dirtColor import Picture import Geometry.Data {- Indestructible wall. -} defaultWall :: Wall defaultWall = Wall { _wlLine = (V2 0 0,V2 50 0) , _wlID = 0 , _wlColor = greyN 0.6 , _wlSeen = False , _wlOpacity = Opaque , _wlPathable = False , _wlFireThrough = False , _wlTouchThrough = False , _wlReflect = False , _wlUnshadowed = True , _wlRotateTo = True , _wlStructure = StandaloneWall , _wlWalkable = False , _wlHeight = 100 , _wlMaterial = Stone } defaultDoorWall' :: Wall defaultDoorWall' = defaultWall { _wlPathable = True , _wlMaterial = Metal } {- Indestructible see-through wall. -} defaultCrystalWall :: Wall defaultCrystalWall = defaultWall { _wlColor = withAlpha 0.5 aquamarine , _wlOpacity = SeeThrough , _wlMaterial = Crystal } defaultMachineWall :: Wall defaultMachineWall = defaultWall { _wlOpacity = SeeAbove , _wlRotateTo = False , _wlStructure = MachinePart 0 , _wlMaterial = Metal } defaultDirtWall :: Wall defaultDirtWall = defaultWall { _wlLine = (V2 0 0,V2 50 0) , _wlID = 0 , _wlColor = dirtColor , _wlSeen = False , _wlOpacity = Opaque , _wlRotateTo = False , _wlFireThrough = True , _wlMaterial = Dirt } defaultWindow :: Wall defaultWindow = defaultWall { _wlLine = (V2 0 0,V2 50 0) , _wlID = 0 , _wlColor = withAlpha 0.5 cyan , _wlSeen = False , _wlOpacity = SeeThrough , _wlFireThrough = True , _wlMaterial = Glass }