module Dodge.Reloading ( crCancelReloading, crToggleReloading, stepReloading, tryStartLoading, ) where import Dodge.Data.Item.Use.Consumption.LoadAction import Control.Lens import Dodge.Data.Creature import Data.Maybe crCancelReloading :: Creature -> Creature crCancelReloading cr = cr & updateProgress & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction where updateProgress = fromMaybe id $ do InInventory (SelItem i _) <- cr ^? crManipulation . manObject return $ crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress %~ const Nothing stepReloading :: Creature -> Creature stepReloading cr = case cr ^? crManipulation . manObject . inInventory of Just (SelItem i (ReloadAction x la)) | x > 0 -> cr & crManipulation . manObject . inInventory . iselAction . actionProgress -~ 1 | otherwise -> cr & crInv . ix i . itUse . heldConsumption . laSource . _InternalSource %~ doLoadAction la & crInv . ix i . itUse . heldConsumption . laSource . _InternalSource %~ rotateActionProgress & tryNextLoadAction _ -> cr tryNextLoadAction :: Creature -> Creature tryNextLoadAction cr = case cr ^? crManipulation . manObject . inInventory of Just (SelItem i _) -> case cr ^? crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress . _Just . ix 0 of Nothing -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction Just la -> cr & crManipulation . manObject . inInventory . iselAction . actionProgress .~ _actionTime la & crManipulation . manObject . inInventory . iselAction . reloadAction .~ la _ -> cr crToggleReloading :: Creature -> Creature crToggleReloading cr = case cr ^? crManipulation . manObject . inInventory . iselAction of Just ReloadAction{} -> cr & crManipulation . manObject . inInventory . iselAction .~ NoInvSelAction _ -> cr & tryStartLoading tryStartLoading :: Creature -> Creature tryStartLoading cr = fromMaybe cr $ do i <- cr ^? crManipulation . manObject . inInventory . ispItem hc <- cr ^? crInv . ix i . itUse . heldConsumption . laSource . _InternalSource return $ startLoading hc cr startLoading :: InternalAmmo -> Creature -> Creature startLoading ic cr = case ic ^? iaProgress . _Just . ix 0 of Just la -> cr & startLoadingStep la Nothing -> case ic ^? iaCycle of Nothing -> cr Just [] -> error "item has empty load cycle" Just _ | _iaLoaded ic >= _iaMax ic -> cr Just (la : las) -> fromMaybe (error "item loading error") $ do i <- cr ^? crManipulation . manObject . inInventory . ispItem return $ cr & startLoadingStep la & crInv . ix i . itUse . heldConsumption . laSource . _InternalSource . iaProgress ?~ (la : las) startLoadingStep :: LoadAction -> Creature -> Creature startLoadingStep la cr = cr & crManipulation . manObject . inInventory . iselAction .~ ReloadAction (_actionTime la) la rotateActionProgress :: InternalAmmo -> InternalAmmo rotateActionProgress ic = case ic ^? iaProgress . _Just of Just (_ : la : las) -> ic & iaProgress . _Just .~ (la : las) _ | _iaLoaded ic < _iaMax ic -> ic & iaProgress ?~ _iaCycle ic _ -> ic & iaProgress .~ Nothing doLoadAction :: LoadAction -> InternalAmmo -> InternalAmmo doLoadAction la ic = case la of LoadEject{} -> ic & iaLoaded .~ 0 & iaPrimed .~ False LoadInsert{} -> ic & iaLoaded .~ _iaMax ic LoadAdd{_insertMax = x} -> ic & iaLoaded +~ min x (_iaMax ic - _iaLoaded ic) LoadPrime{} -> ic & iaPrimed .~ True --{- | Start reloading if clip is empty. -} --crAutoReload :: Creature -> Creature --crAutoReload cr = case cr ^? ptrItConsumption' . ammoLoaded of -- Just 0 | _posture (_crStance cr) /= Aiming -- -> cr & ptrItConsumption . reloadState .~ strictify reloadT -- & ptrItConsumption . ammoLoaded %~ (`fromMaybe` maxA) -- _ -> cr -- where -- ptrItConsumption = crInv . ix (_crInvSel cr) . itConsumption -- ptrItConsumption' = crInv . ix (_crInvSel cr) . itConsumption -- reloadT = cr ^? ptrItConsumption' . reloadTime -- maxA = fmap itMaxAmmo $ cr ^? crInv . ix (_crInvSel cr)