--{-# LANGUAGE BangPatterns #-} {-# LANGUAGE Strict #-} module Picture ( module Picture.Data , polygon , arc , arcSolid , thickArc , thickCircle , circleSolid , circle , line , text , pictures , translate , rotate , rotateRad , scale , blank , color , withAlpha , greyN , red , green , blue , yellow , cyan , magenta , rose , violet , azure , aquamarine , chartreuse , orange , white , black , dim , light , dark , bright , mixColors , zeroZ , setDepth ) where import Geometry import Geometry.Data import Picture.Data import Data.Bifunctor import qualified Data.DList as DL import Graphics.Rendering.OpenGL (lineWidth, ($=),PrimitiveMode (..)) import Control.Lens black :: RGBA black = (0,0,0,1) polygonD :: Float -> [Point2] -> Picture {-# INLINE polygonD #-} polygonD d (a:b:c:ps) = blank { _scPosTri = DL.fromList $ map (\(x,y) -> (x,y,d)) tris , _scColTri = DL.fromList $ map (const black) tris } where twoPs = zip (b:c:ps) (c:ps) tris = concatMap (\(x,y)-> [a,x,y]) twoPs polygonD _ _ = blank polygon :: [Point2] -> Picture {-# INLINE polygon #-} polygon (a:b:c:ps) = blank { _scPosTri = DL.fromList $ map zeroZ tris , _scColTri = DL.fromList $ map (const black) tris } where twoPs = zip (b:c:ps) (c:ps) tris = concatMap (\(x,y)-> [a,x,y]) twoPs polygon _ = blank color :: RGBA -> Picture -> Picture {-# INLINE color #-} color c = over scColTri (DL.map $ const c) . over scColChar (DL.map $ const c) translate3 :: Float -> Float -> Point3 -> Point3 {-# INLINE translate3 #-} translate3 a b (x,y,z) = (x+a,y+b,z) translate :: Float -> Float -> Picture -> Picture {-# INLINE translate #-} translate x y = over scPosTri (DL.map $ translate3 x y) . over scPosChar (DL.map $ translate3 x y) setDepth :: Float -> Picture -> Picture setDepth d = over scPosTri (DL.map $ (\(x,y,z)->(x,y,d))) . over scPosChar (DL.map $ (\(x,y,z)->(x,y,d))) --overVs' :: (CPoint2 -> CPoint) -> Picture -> Picture ----{-# INLINE overVs' #-} --overVs' f !(Scene a b) = let !a' = map f a -- !b' = map g b -- in Scene a' b' -- where g !(x,y,z) = let !(x',y') = f (x,y) -- in (x',y',z) scale3 :: Float -> Float -> Point3 -> Point3 {-# INLINE scale3 #-} scale3 a b (x,y,z) = (x*a,y*b,z) scale :: Float -> Float -> Picture -> Picture {-# INLINE scale #-} scale x y = over scPosTri (DL.map $ scale3 x y) . over scPosChar (DL.map $ scale3 x y) rotate3 :: Float -> Point3 -> Point3 {-# INLINE rotate3 #-} rotate3 a (x,y,z) = (x',y',z) where (x',y') = rotateV a (x,y) rotate :: Float -> Picture -> Picture {-# INLINE rotate #-} rotate a = over scPosTri (DL.map $ rotate3 (0 - degToRad a)) . over scPosChar (DL.map $ rotate3 (0 - degToRad a)) -- -- this rotation uses radians, and is anticlockwise rotateRad :: Float -> Picture -> Picture {-# INLINE rotateRad #-} rotateRad a = over scPosTri (DL.map $ rotate3 a) . over scPosChar (DL.map $ rotate3 a) pictures :: [Picture] -> Picture {-# INLINE pictures #-} pictures = mconcat makeArc :: Float -> (Float,Float) -> [Point2] {-# INLINE makeArc #-} makeArc rad (a,b) = zipWith rotateV as $ repeat (0,rad) where as = [a,a+step.. b] step = pi * 0.1 circleSolidD :: Float -> Float -> Picture circleSolidD d r = polygonD d $ makeArc r (0,2*pi) circleSolid :: Float -> Picture {-# INLINE circleSolid #-} circleSolid rad = polygon $ makeArc rad (0,2*pi) circle :: Float -> Picture {-# INLINE circle #-} circle rad = line $ makeArc rad (0,2*pi) --text :: String -> Picture --text s = zipWith (\x -> overVs $ first $ translate3 x 0) -- [0,0.25..] -- $ map charToShape s text :: String -> Picture {-# INLINE text #-} text s = mconcat $ zipWith (\x -> translate x (0-dimText)) [0,0.9*dimText..] (map charToScene s) charToScene :: Char -> Picture charToScene c = Scene {_scPosTri = DL.empty ,_scColTri = DL.empty ,_scPosChar = DL.fromList [(0.0 ,0.0 ,0) ,(dimText,0.0 ,0) ,(dimText,dimText*2,0) ,(0.0 ,0.0 ,0) ,(dimText,dimText*2,0) ,(0.0 ,dimText*2,0) ] ,_scColChar = DL.fromList $ take 6 $ repeat white ,_scTexChar = DL.fromList $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)] } where x = 1/128 s = offset * x e = s + x offset = fromIntegral (fromEnum c) - 32 dimText = 100 line :: [Point2] -> Picture {-# INLINE line #-} line ps = thickLine ps 1 thickLine :: [Point2] -> Float -> Picture {-# INLINE thickLine #-} thickLine ps x = blank thickCircle :: Float -> Float -> Picture {-# INLINE thickCircle #-} thickCircle rad wdth = thickLine (makeArc rad (0,2*pi)) wdth arcSolid :: Float -> Float -> Float -> Picture {-# INLINE arcSolid #-} arcSolid startA endA rad = polygon $ (0,0) : makeArc rad (startA,endA) arc startA endA rad = thickArc startA endA rad 1 {-# INLINE arc #-} thickArc :: Float -> Float -> Float -> Float -> Picture {-# INLINE thickArc #-} thickArc startA endA rad wdth = thickLine (makeArc rad (startA,endA)) wdth withAlpha :: Float -> RGBA -> RGBA {-# INLINE withAlpha #-} withAlpha a (x,y,z,a') = (x,y,z,a*a') red,green,blue,yellow,cyan,magenta,rose,violet,azure,aquamarine,chartreuse,orange,white::Color red = (1,0,0,1) green = (0,1,0,1) blue = (0,0,1,1) yellow = (1,1,0,1) cyan = (0,1,1,1) magenta = (1,0,1,1) rose = (1,0,0.5,1) violet = (0.5,0,1,1) azure = (0,0.5,1,1) aquamarine= (0,1,0.5,1) chartreuse= (0.5,1,0,1) orange = (1,0.5,0,1) white = (1,1,1,1) mixColors :: Float -> Float -> Color -> Color -> Color mixColors rata ratb (r0,g0,b0,a0) (r2,g2,b2,a2) = let fullrat = rata + ratb normrata = rata / fullrat normratb = ratb / fullrat f x y = sqrt $ normrata * x^2 + normratb * y^2 in (f r0 r2 , f g0 g2 , f b0 b2 , normrata * a0 + normratb * a2) light :: Color -> Color light (r,g,b,a) = (r+0.2,g+0.2,b+0.2,a) dark :: Color -> Color dark (r,g,b,a) = (r-0.2,g-0.2,b-0.2,a) dim :: Color -> Color dim (r,g,b,a) = (r/1.2,g/1.2,b/1.2,a) bright :: Color -> Color bright (r,g,b,a) = (r*1.2,g*1.2,b*1.2,a) greyN :: Float -> Color greyN x = (x,x,x,1)