#version 430 core in vec4 vColor; in vec2 boxOut; in vec2 boxIn; out vec4 fColor; void main() { //float d = x - y - 1 + 2* sqrt(y); float d = sqrt(boxOut.x) + sqrt(boxOut.y) - 1.0; // float e = sqrt(f(x,wStart)) + sqrt(f(y,wEnd)) - 1.0; float e = sqrt(boxIn.x) + sqrt(boxIn.y) - 1.0; if ( d < 0 || e > 0) { discard; } fColor = vColor; }