#version 430 core out vec4 FragColor; in vec4 gColor; in vec2 gTexCoord; uniform sampler2D aTexture; void main() { FragColor = texture(aTexture, vec2 (gTexCoord.x * 0.0078125, gTexCoord.y)) * gColor; // FragColor = texture(aTexture, vTexCoord); // FragColor = gColor; // FragColor = vec4 (1,1,1,1); }