#version 430 core layout (location = 0) in vec3 position; layout (location = 1) in vec4 color; layout (location = 2) in vec4 saEaRadWdth; out vec4 vColor; out vec4 vparams; void main() { gl_Position = vec4(position,1); //gl_Position = vec4(0,0,0,1); vColor = color; vparams = saEaRadWdth; }