{- | Module testing for properties of creatures, whether they are reloading, etc. Each function takes the world and a creature and returns a bool. Note that the creature NEED NOT be the same as the creature with that id in the world, in fact in some cases a creature with that id may not even exist. -} module Dodge.Creature.Test where import Dodge.Data import Dodge.Base.Collide import Dodge.Creature.Stance.Data import Geometry import SameConstr import Data.List (find) import Data.Maybe import qualified Data.IntMap.Strict as IM import Control.Lens import Control.Monad.Reader andTest :: (a -> Bool) -> (a -> Bool) -> a -> Bool andTest f g a = f a && g a onBoth :: (a -> b -> c) -> (d -> a) -> (d -> b) -> d -> c onBoth f g h x = f (g x) (h x) crIsReloading :: (World, Creature) -> Bool crIsReloading (_,cr) = case cr ^? crInv . ix (_crInvSel cr) . wpReloadState of Just t -> t > 0 _ -> False crIsReloadingR :: Creature -> Reader World Bool crIsReloadingR cr = return $ case cr ^? crInv . ix (_crInvSel cr) . wpReloadState of Just t -> t > 0 _ -> False crCanSeeCr :: Creature -> (World, Creature) -> Bool crCanSeeCr tcr (w,cr) = hasLOS (_crPos cr) (_crPos tcr) w crCanSeeR :: Creature -> Creature -> Reader World Bool crCanSeeR tcr cr = reader $ \w -> hasLOS (_crPos cr) (_crPos tcr) w crCanSeeCID :: Int -> (World, Creature) -> Bool crCanSeeCID cid (w,cr) = hasLOS (_crPos cr) (_crPos $ _creatures w IM.! cid) w crCanSeeCIDR :: Int -> Creature -> Reader World Bool crCanSeeCIDR cid cr = reader $ \w -> hasLOS (_crPos cr) (_crPos $ _creatures w IM.! cid) w crIsAiming :: (World,Creature) -> Bool crIsAiming (_,cr) = _posture (_crStance cr) == Aiming crIsAiming' :: Creature -> Bool crIsAiming' cr = _posture (_crStance cr) == Aiming crIsAimingR :: Creature -> Reader World Bool crIsAimingR cr = return $ _posture (_crStance cr) == Aiming crHasTarget :: (World,Creature) -> Bool crHasTarget (_,cr) = isJust $ cr ^? crIntention . targetCr . _Just crHasTargetR :: Creature -> Reader World Bool crHasTargetR cr = return $ isJust $ cr ^? crIntention . targetCr . _Just crHasTargetLOS :: (World,Creature) -> Bool crHasTargetLOS (w,cr) = case cr ^? crIntention . targetCr . _Just of Just i -> crCanSeeCr i (w,cr) Nothing -> False crHasTargetLOSR :: Creature -> Reader World Bool crHasTargetLOSR cr = reader $ \w -> case cr ^? crIntention . targetCr . _Just of Just i -> crCanSeeCr i (w,cr) Nothing -> False crSafeDistFromTarg :: Float -> (World,Creature) -> Bool crSafeDistFromTarg d (_,cr) = case cr ^? crIntention . targetCr . _Just of Just tcr -> dist (_crPos cr) (_crPos tcr) > d Nothing -> True crSafeDistFromTargR :: Float -> Creature -> Reader World Bool crSafeDistFromTargR d cr = return $ case cr ^? crIntention . targetCr . _Just of Just tcr -> dist (_crPos cr) (_crPos tcr) > d Nothing -> True crStratConMatches :: Strategy -> (World,Creature) -> Bool crStratConMatches strat (_,cr) = eqConstr strat (_crStrategy $ _crActionPlan cr) crStratConMatchesR :: Strategy -> Creature -> Reader World Bool crStratConMatchesR strat cr = return $ eqConstr strat (_crStrategy $ _crActionPlan cr) crAwayFromPost :: (World,Creature) -> Bool crAwayFromPost (_,cr) = case find sentinelGoal $ _crGoal $ _crActionPlan cr of Just (SentinelAt p _) -> dist p (_crPos cr) > 15 _ -> False where sentinelGoal (SentinelAt _ _) = True sentinelGoal _ = False crAwayFromPostR :: Creature -> Reader World Bool crAwayFromPostR cr = return $ case find sentinelGoal $ _crGoal $ _crActionPlan cr of Just (SentinelAt p _) -> dist p (_crPos cr) > 15 _ -> False where sentinelGoal (SentinelAt _ _) = True sentinelGoal _ = False crHasAmmo :: (World,Creature) -> Bool crHasAmmo (_,cr) = maybe False (> 0) $ cr ^? crInv . ix (_crInvSel cr) . wpLoadedAmmo crCanShoot :: (World,Creature) -> Bool crCanShoot p = crIsAiming p && crHasAmmo p