--{-# LANGUAGE TupleSections #-} module Dodge.Inventory ( checkInvSlotsYou, rmInvItem, destroyInvItem, updateCloseObjects, changeSwapSel, augInvDirectSelect, scrollAugInvSel, crNumFreeSlots, crInvSize, setInvPosFromSS, module Dodge.Inventory.RBList, swapInvItems, scrollAugNextInSection, swapItemWith, ) where import qualified Data.IntSet as IS import Dodge.Inventory.Swap import Data.Function import Data.Maybe import Dodge.Base import Dodge.Data.SelectionList import Dodge.Data.World import Dodge.Euse import Dodge.Inventory.CheckSlots import Dodge.Inventory.Location import Dodge.Inventory.RBList import Dodge.ItEffect import Dodge.SelectionSections import Geometry import qualified IntMapHelp as IM import LensHelp import ListHelp import NewInt -- TODO check what happens to selection index when dropping non-selected items -- should consider never fully destroying items, but assigning a flag saying how -- they were moved from play destroyInvItem :: Int -> -- | Inventory position Int -> World -> World destroyInvItem cid invid w = rmInvItem cid invid w & removeitloc where removeitloc = fromMaybe id $ do itid <- w ^? cWorld . lWorld . creatures . ix cid . crInv . ix invid . itID . unNInt return $ cWorld . lWorld . itemLocations . at itid .~ Nothing -- | after this the item at the inventory position will no longer exist rmInvItem :: -- | Creature id Int -> -- | Inventory position Int -> World -> World rmInvItem cid invid w = w & doanyitemeffect & dounequipfunction --the ordering of these is & pointcid . crInv %~ f -- important & removeAnySlotEquipment & pointcid . crEquipment . each %~ g & pointcid . crInvEquipped %~ IM.delete invid & pointcid . crInvEquipped %~ IM.mapKeys g & removeanyactivation & pointcid . crHotkeys . each %~ g & pointcid . crInvHotkeys %~ IM.delete invid & pointcid . crInvHotkeys %~ IM.mapKeys g & updateselection & updateselectionextra & pointcid %~ updateRootItemID & worldEventFlags . at InventoryChange ?~ () where pointcid = cWorld . lWorld . creatures . ix cid updateselectionextra | cid == 0 = hud . hudElement . diSelection . _Just . _3 %~ const mempty | otherwise = id updateselection | cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid = scrollAugInvSel (-1) . scrollAugInvSel 1 -- . updateInventorySectionItems | otherwise = pointcid . crManipulation . manObject . imSelectedItem %~ g cr = w ^?! cWorld . lWorld . creatures . ix cid itm = _crInv cr IM.! invid dounequipfunction = fromMaybe id $ do rmf <- itm ^? itUse . uequipEffect . eeOnRemove return $ doItmCrWdWd rmf itm cr doanyitemeffect = fromMaybe id $ do rmf <- itm ^? itEffect . ieOnDrop return $ doInvEffect rmf itm cr removeAnySlotEquipment = fromMaybe id $ do epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvEquipped . ix invid return $ pointcid . crEquipment . at epos .~ Nothing removeanyactivation = fromMaybe id $ do epos <- w ^? cWorld . lWorld . creatures . ix cid . crInvHotkeys . ix invid return $ pointcid . crHotkeys . at epos .~ Nothing maxk = fmap fst $ IM.lookupMax $ cr ^. crInv f inv = let (xs, ys) = IM.split invid inv in xs `IM.union` IM.mapKeysMonotonic (subtract 1) ys -- the following might not work if a non-player creature drops their last item g x | x > invid || Just x == maxk = max 0 $ x - 1 | otherwise = x -- this looks ugly... updateCloseObjects :: World -> World updateCloseObjects w = w & hud . closeItems %~ f & hud . closeButtons %~ g where g oldbts = intersect oldbts cbts `union` cbts f olditems = intersect olditems citems `union` citems cbts = _btID <$> filter (isclose . _btPos) activeButtons citems = fmap _flItID . filter (isclose . _flItPos) . IM.elems $ w ^. cWorld . lWorld . floorItems . unNIntMap isclose pos = dist ypos pos < 40 && hasButtonLOS ypos pos w ypos = _crPos $ you w activeButtons = filter ((/=) BtNoLabel . _btState) . IM.elems $ w ^. cWorld . lWorld . buttons -- updatecursorposifnecessary = -- case w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . ispCloseObject of -- Just i -- | i >= length newcloseobjects -> scrollAugInvSel 1 -- | isNothing (w ^? hud . hudElement . diSections . ix 3 . ssItems . ix i) -> -- scrollAugInvSel (-1) -- _ -> id changeSwapSel :: Int -> World -> World changeSwapSel yi w -- | yi == 0 = w | yi >= 0 = foldl' (&) w $ replicate yi (changeSwapWith $ f IM.cycleLT) | otherwise = foldl' (&) w $ replicate (negate yi) (changeSwapWith $ f IM.cycleGT) where f g i m = fst <$> g i m changeSwapOther :: ((Int -> Identity Int) -> ManipulatedObject -> Identity ManipulatedObject) -> Int -> (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> Int -> World -> World changeSwapOther manlens n f i w = fromMaybe w $ do ss <- w ^? hud . hudElement . diSections . ix n . ssItems k <- f i ss let doswap j | j == i = k | j == k = i | otherwise = j return $ w & swapAnyExtraSelection i k & cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . manlens %~ doswap & hud . closeItems %~ swapIndices i k & hud . hudElement . diSelection . _Just . _2 %~ doswap & worldEventFlags . at InventoryChange ?~ () swapItemWith :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> (Int, Int) -> World -> World swapItemWith f (j, i) w = case j of 0 -> w & swapInvItems f i 3 -> w & changeSwapOther ispCloseItem 3 f i 5 -> w & changeSwapOther ispCloseButton 5 f i _ -> w changeSwapWith :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> World -> World changeSwapWith f w = case w ^? hud . hudElement . diSelection . _Just of Just (0, i, _) -> w & swapInvItems f i Just (3, i, _) -> w & changeSwapOther ispCloseItem 3 f i Just (5, i, _) -> w & changeSwapOther ispCloseButton 5 f i _ -> w augInvDirectSelect :: (Int, Int, IS.IntSet) -> World -> World augInvDirectSelect sel w = w & hud . hudElement . diSelection ?~ sel & worldEventFlags . at InventoryChange ?~ () & setInvPosFromSS & cWorld . lWorld %~ crUpdateItemLocations 0 scrollAugInvSel :: Int -> World -> World scrollAugInvSel yi w | yi == 0 = w | otherwise = w & hud . hudElement %~ doscroll & worldEventFlags . at InventoryChange ?~ () & setInvPosFromSS & cWorld . lWorld %~ crUpdateItemLocations 0 where doscroll he = fromMaybe he $ do sss <- he ^? diSections return $ he & diSelection %~ scrollSelectionSections yi sss scrollAugNextInSection :: World -> World scrollAugNextInSection w = w & hud . hudElement %~ doscroll & worldEventFlags . at InventoryChange ?~ () & setInvPosFromSS & cWorld . lWorld %~ crUpdateItemLocations 0 where doscroll he = fromMaybe he $ do sss <- he ^? diSections return $ he & diSelection %~ nextInSectionSS sss