module Dodge.WorldEvent.Sound ( originIDsAt , originsIDsAt ) where import Dodge.Data import Dodge.SoundLogic import Sound.Data import Geometry.Data import RandomHelp import Control.Lens originsIDsAt :: [SoundOrigin] -> [SoundID] -> Point2 -> World -> World originsIDsAt sos sids p w = soundMultiFrom sos p sid Nothing $ set randGen g w where (sid,g) = _randGen w & runState (takeOne sids) originIDsAt :: SoundOrigin -> [SoundID] -> Point2 -> World -> World originIDsAt so sids p w = soundStart so p sid Nothing $ set randGen g w where (sid,g) = _randGen w & runState (takeOne sids)