module Dodge.WorldEvent.Sound ( soundOriginIDsAt, soundOriginsIDsAt, ) where import Control.Lens import Dodge.Data.World import Dodge.SoundLogic import Geometry.Data import RandomHelp import Sound.Data soundOriginsIDsAt :: [SoundOrigin] -> [SoundID] -> Point2 -> World -> World soundOriginsIDsAt sos sids p w = soundMultiFrom sos p sid Nothing $ set randGen g w where (sid, g) = _randGen w & runState (takeOne sids) soundOriginIDsAt :: SoundOrigin -> [SoundID] -> Point2 -> World -> World soundOriginIDsAt so sids p w = soundStart so p sid Nothing $ set randGen g w where (sid, g) = _randGen w & runState (takeOne sids)