--{-# LANGUAGE TupleSections #-} {- Inanimate objects such as lamps, barrels, etc -} module Dodge.Creature.Inanimate ( barrel , explosiveBarrel , module Dodge.Creature.Lamp ) where import Dodge.Data import Dodge.Creature.Lamp import Dodge.Default import qualified IntMapHelp as IM import LensHelp barrel :: Creature barrel = defaultInanimate { _crHP = 500 , _crType = Barreloid PlainBarrel , _crState = defaultState {_csSpState = Barrel [] } , _crInv = IM.empty -- IM.fromList [(0,frontArmour)] } explosiveBarrel :: Creature explosiveBarrel = defaultInanimate { _crHP = 400 , _crType = Barreloid ExplosiveBarrel , _crState = defaultState {_csSpState = Barrel [] } , _crInv = IM.empty -- IM.fromList [(0,frontArmour)] } & crMaterial .~ Crystal