module Dodge.Lampoid where import Dodge.Creature.State import Dodge.Data.World import Dodge.LightSource import Dodge.Material.Sound import Dodge.WorldEvent.Flash import Dodge.WorldEvent.Sound import Geometry import qualified IntMapHelp as IM import LensHelp updateLampoid :: Creature -> World -> World updateLampoid cr w = case cr ^?! crType . lampLSID of Nothing -> let i = IM.newKey (w ^. cWorld . lWorld . lightSources) in w & cWorld . lWorld . lightSources %~ IM.insert i (lsColPosID lcol (addZ h cpos) i) & cWorld . lWorld . creatures . ix (_crID cr) . crType . lampLSID ?~ i Just i | _crHP cr < 0 -> w & explosionFlashAt cpos & originsIDsAt [MaterialSound Glass n | n <- [0, 1, 2]] (destroyMatS Glass) cpos & cWorld . lWorld . lightSources . at i .~ Nothing & cWorld . lWorld . creatures . at cid .~ Nothing | otherwise -> w & cWorld . lWorld . lightSources . ix i . lsParam . lsPos .~ addZ h cpos & doDamage cr where cpos = _crPos cr cid = _crID cr crtype = _crType cr h = _lampHeight crtype lcol = _lampColor crtype