{- Functions that affect the world according to what pressed buttons are stored in a Set. -} module Dodge.Update.UsingInput ( updateUsingInput ) where import Dodge.Data import Dodge.Base.You import Dodge.Creature.Impulse.UseItem import Geometry import SDL import qualified Data.Set as S import Control.Lens updateUsingInput :: World -> World updateUsingInput w = if _carteDisplay w then updatePressedButtonsCarte (_mouseButtons w) w else updatePressedButtons (_mouseButtons w) w updatePressedButtons :: S.Set MouseButton -> World -> World updatePressedButtons pkeys w | lbPressed && rbPressed && inTopInv = useItem (you w) w | lbPressed && (inTopInv || _timeFlow w == RewindingLastFrame) = useLeftItem (_yourID w) w | mbPressed = w & clickMousePos .~ _mousePos w & cameraRot -~ rotation | otherwise = w where inTopInv = _inventoryMode w == TopInventory lbPressed = ButtonLeft `S.member` pkeys rbPressed = ButtonRight `S.member` pkeys mbPressed = ButtonMiddle `S.member` pkeys rotation = angleBetween (_mousePos w) (_clickMousePos w) updatePressedButtonsCarte :: S.Set MouseButton -> World -> World updatePressedButtonsCarte pkeys w | rbPressed = w & clickMousePos .~ _mousePos w & carteCenter %~ (-.- trans) | lbPressed = w & clickMousePos .~ _mousePos w & carteRot -~ rot & carteZoom *~ czoom | otherwise = w where lbPressed = ButtonLeft `S.member` pkeys rbPressed = ButtonRight `S.member` pkeys --mbPressed = ButtonMiddle `S.member` pkeys rot = angleBetween (_mousePos w) (_clickMousePos w) czoom = magV (_mousePos w) / magV (_clickMousePos w) trans = rotateV (_carteRot w) $ (1 / _carteZoom w) *.* (_mousePos w -.- _clickMousePos w)