module Dodge.Data.SoundOrigin where data SoundOrigin = InventorySound | BackgroundSound | OnceSound | CrSound Int | CrMouth Int | CrWeaponSound Int Int | MachineSound Int | WallSound Int | CrReloadSound Int | Flamer | ShellSound Int | Flame | LasSound | FootstepSound Int | BlockDegradeSound Int | CrHitSound Int | BarrelHiss Int | GlassBreakSound Int | TeleSound Int | LeverSound Int | Explosion Int | Tap Int deriving (Eq,Ord,Show)