--{-# LANGUAGE TupleSections #-} {- | Rooms containing long doors, probably with a big reveal behind them. -} module Dodge.Room.LongDoor where import Dodge.Data import Dodge.Default.Door import Dodge.Cleat import Dodge.RoomLink import Dodge.Base import Dodge.Tree import Dodge.Default.Room import Dodge.LevelGen.Data import Dodge.Placement.Instance import Dodge.PlacementSpot import Dodge.Room.Link import Dodge.Room.Door import Dodge.Room.Procedural --import Dodge.Layout.Tree.Either --import Dodge.LevelGen.Data import Dodge.LevelGen.Switch import RandomHelp import Dodge.Creature.Inanimate import Dodge.Creature import Dodge.LightSource import Picture import Geometry import LensHelp --import Shape import qualified Data.Set as S import Data.Maybe --import Data.Tree import qualified Data.IntMap as IM twinSlowDoorRoom :: Float -- ^ Half width -> Float -- ^ Half height -> Float -- ^ Inner width -> Room twinSlowDoorRoom w h x = defaultRoom { _rmPolys = ps , _rmLinks = map (uncurry outLink) [ (V2 w (h/2) , negate $ pi/2) , (V2 (-w) (h/2) , pi/2) ] ++ [uncurry inLink (V2 0 (-h), pi) ] , _rmPath = [] , _rmPmnts = [ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id) $ \btid -> jsps0J (PutSlideDr (thedoor btid) thewall 1 (V2 x 1) (V2 x h)) $ ps0 (PutSlideDr (thedoor btid) thewall 1 (V2 (-x) 1) (V2 (-x) h)) $ \did -> jps0' (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight))) $ \lspl -> jsps0 $ PutProp $ addColorChange (fromJust $ _plMID lspl) did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight ] , _rmBound = ps , _rmName = "twinSlowDoorRoom" , _rmViewpoints = [V2 0 h] } where thewall = switchWallCol red wlSpeed = 0.5 addColorChange lsid drid = over pjUpdate $ dbArgChain $ const f where f u | _drStatus (_doors u IM.! drid) == DoorHalfway = u & updatelscol (V3 8 0 0) | otherwise = u & updatelscol 0.7 updatelscol c = lightSources . ix lsid . lsParam . lsCol .~ c drmoving i w' = DoorHalfway == _drStatus (_doors w' IM.! i) lampHeight = 41 ps = [rectNSWE h 0 (-w) w ,rectNSWE 20 (-h) (negate x) x ] thedoor btid = defaultDoor & drSpeed .~ wlSpeed & drTrigger .~ (\w' -> _btState (_buttons w' IM.! btid) /= BtOff) col = dim $ dim $ bright red twinSlowDoorChasers :: RandomGen g => State g Room twinSlowDoorChasers = do ps <- takeN 4 $ [ V2 x y | x <- [-65,65], y <- [20,40 .. 180] ] let plmnts = map (\p -> sPS p 0 $ PutCrit chaseCrit) ps return $ twinSlowDoorRoom 80 200 40 & rmPmnts %~ (plmnts ++) southPillarsRoom :: RandomGen g => Float -> Float -> Float -> State g Room southPillarsRoom x y h = addSouthPillars x h (roomRectAutoLinks x y) addSouthPillars :: RandomGen g => Float -> Float -> Room -> State g Room addSouthPillars x h r = do let pillarsa = [] pillarsb = concat [putBlockRect (i*x/5-20) (i*x/5+20) (h/2-20) (h/2+20) | i <- [1..4] ] pillarsc = concat [putBlockRect (i*x/3-20) (i*x/3+20) (h/2-20) (h/2+20) | i <- [1,2] ] pillars <- takeOne [pillarsa, pillarsb, pillarsc] return $ r & rmPmnts .++~ pillars addButtonSlowDoor :: RandomGen g => Float -> Float -> Room -> State g Room addButtonSlowDoor x h rm = do shuffleLinks $ setOutLinksPD aboveH $ setInLinksPD belowH $ rm & rmPmnts .++~ [butDoor , theterminal] & rmBound .:~ openDoorBound where theterminal = putTerminal terminalColor (simpleTermMessage themessage) & plSpot .~ rprBoolShift (isUnusedLnkType InLink) (shiftByV2 (V2 0 (-10))) themessage = ["WARNING:" ,"LARGE BIOMASS DETECTED" ] openDoorBound = reverse $ rectNSWE (h + 5) (h - 5) (3*x/2) (-x/2) belowH y = (sndV2 . fst) y < h - 40 aboveH y = (sndV2 . fst) y > h + 40 amountedlight dr xoff mpl = Just . moveLSThen (getdoorpos (fromJust $ _plMID dr)) (V3 15 xoff 89) (aShape (V2 15 0) (V3 15 xoff 90)) $ \plls plpr -> Just $ ptCont (PutWorldUpdate (const $ setmount dr plls plpr)) $ const mpl setmount pldr plls plpr = doors . ix (fromJust $ _plMID pldr) . drMounts .++~ [MountedLS (fromJust $ _plMID plls), MountedProp (fromJust $ _plMID plpr)] -- TODO make the height of this light source and of other mounted lights -- be taken from a single consistent source thewall = switchWallCol red butDoor = putLitButOnPos col (rprBool (isUnusedLnkType InLink)) $ \btplmnt -> Just $ putDoubleDoorThen thewall (cond' $ fromJust $ _plMID btplmnt) 30 (V2 0 h) (V2 x h) 2 $ \dr1 dr2 -> amountedlight dr1 50 $ amountedlight dr1 (-50) $ amountedlight dr2 50 $ amountedlight dr2 (-50) Nothing getdoorpos drid w = let Just (a,b) = w ^? doors . ix drid . drPos in (b, argV (a-.-b)) col = dim $ light red cond' btid w = w ^? buttons . ix btid . btState /= Just BtOff slowDoorRoom :: RandomGen g => State g Room slowDoorRoom = do x <- state $ randomR (400,800) y <- state $ randomR (400,800) h <- state $ randomR (200,min (y-100) 500) let n = 25 xs <- replicateM n $ state $ randomR (10,x-10) ys <- replicateM n $ state $ randomR (h+20,y) rs <- replicateM n $ state $ randomR (0,2*pi) let ps = zipWith V2 xs ys xs' <- replicateM 5 $ state $ randomR (10,x-10) ys' <- replicateM 5 $ state $ randomR (h+20,y) let crits = zipWith (\p r -> sPS p r randC1) ps rs barrels = zipWith (\x' y' -> sPS (V2 x' y') 0 $ PutCrit explosiveBarrel) xs' ys' proom <- southPillarsRoom x y h addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels))) slowDoorRoomRunPast :: RandomGen g => State g (MetaTree Room String) slowDoorRoomRunPast = do r <- slowDoorRoom rToOnward "slowDoorRoomRunPast" $ treeFromTrunk [ door] $ Node r [ pure $ cleatOnward door , return (cleatLabel 0 $ door & rmConnectsTo .~ S.member InLink) ]