module Dodge.WorldEvent.Cloud ( makeFlamerSmokeAt , smokeCloudAt , makeThinSmokeAt , makeThickSmokeAt , shellTrailCloud , spawnSmokeAtCursor , makeStartCloudAt ) where import Dodge.Data import Dodge.Base import Geometry.Data import Picture import Control.Lens import System.Random makeCloudAt :: (Cloud -> Picture) -- ^ draw function -> Float -- ^ radius -> Int -- ^ timer -> Float -- ^ resting altitude -> Point3 -- start position -> World -> World makeCloudAt drawFunc rad t alt p = clouds %~ (theCloud :) where theCloud = Cloud { _clPos = p , _clVel = V3 0 0 0 , _clPict = drawFunc , _clRad = rad , _clAlt = alt , _clTimer = t , _clType = SmokeCloud , _clEffect = const id } smokeCloudAt :: Color -> Float -- ^ radius -> Int -- ^ timer -> Float -- ^ resting altitude -> Point3 -- start position -> World -> World smokeCloudAt col = makeCloudAt (drawCloudWith (4/3) 800 col) drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture drawCloudWith radMult fadet col cl = setLayer 2 . setDepth 25 $ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl) where a = min 1 $ fromIntegral (_clTimer cl) / fadet makeThickSmokeAt :: Point3 -> World -> World makeThickSmokeAt = makeCloudAt (drawCloudWith 4 50 black) 3 50 30 makeThinSmokeAt :: Point3 -> World -> World makeThinSmokeAt = makeCloudAt (drawCloudWith 4 400 (withAlpha 0.05 black)) 5 400 50 makeStartCloudAt :: Point3 -> World -> World makeStartCloudAt = makeCloudAt (drawCloudWith 2 800 white) 10 400 5 shellTrailCloud :: Point3 -> World -> World shellTrailCloud = makeCloudAt (drawCloudWith (4/3) 800 (greyN 0.5)) 15 400 40 makeFlamerSmokeAt :: Point3 -> World -> World makeFlamerSmokeAt p w = makeCloudAt (drawCloudWith 4 300 (greyN x)) 6 200 40 p w where x = fst $ randomR (0.5,0.8) (_randGen w) spawnSmokeAtCursor :: World -> World spawnSmokeAtCursor w = shellTrailCloud (V3 x y 20) w where V2 x y = mouseWorldPos w