#version 430 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec4 aColor; layout (location = 2) in vec2 aTexCoord; out vec4 vColor; out vec2 vTexCoord; void main() { gl_Position = vec4(aPos, 1.0); vColor = aColor; vTexCoord = aTexCoord; }