module Dodge.Initialisation where -- imports {{{ import Dodge.Prototypes import Dodge.Data import Dodge.Critters import Dodge.Base import Data.List import Data.Char import Data.Maybe import Data.Function import Data.Graph.Inductive.Graph import Data.Graph.Inductive.PatriciaTree import Codec.BMP import qualified Data.ByteString as B import Control.Lens import Control.Applicative import Control.Monad.State import Control.Monad import System.Random import qualified Data.Set as S import qualified Data.IntMap.Strict as IM import qualified Data.Map as M --import Graphics.Gloss --import Graphics.Gloss.Interface.IO.Game --import Graphics.Gloss.Geometry.Angle --import Graphics.Gloss.Geometry.Line --import qualified Graphics.Gloss.Data.Point.Arithmetic as PA --import Graphics.Gloss.Data.Vector --import Graphics.Gloss.Data.Point import Foreign.ForeignPtr import Control.Concurrent import Data.Tree initializeWorld :: World -> World initializeWorld w = w initialWorld = basicWorld { _keys = S.empty , _cameraPos = (0,0) , _cameraRot = 0 , _cameraZoom = 1 , _creatures = IM.fromList [(0,startCr)] , _particles = IM.empty , _walls = IM.empty , _forceFields = IM.empty , _floorItems = IM.empty , _randGen = mkStdGen 2 , _mousePos = (0,0) , _testString = [] , _yourID = 0 , _worldEvents = id , _pressPlates = IM.empty , _buttons = IM.empty , _soundQueue = [] -- , _loadedSounds = IM.empty , _sounds = M.empty , _decorations = IM.empty , _storedLevel = Nothing , _menuState = LevelMenu 1 , _worldState = M.empty , _windowX = 800 , _windowY = 840 }