module Dodge.Base.Wall where import Dodge.Data.Wall import Geometry wlIsOpaque :: Wall -> Bool wlIsOpaque wl = case _wlOpacity wl of Opaque {} -> True _ -> False wlIsSeeThrough :: Wall -> Bool wlIsSeeThrough wl = case _wlOpacity wl of SeeThrough -> True _ -> False reflDirWall :: Point2 -> Point2 -> Wall -> Float reflDirWall sp ep wl = argV (reflectIn (uncurry (-.-) (_wlLine wl)) (ep -.- sp)) -- point free nonsense. 0 for no damping, 1 for full damping reflVelWallDamp :: Float -> Wall -> Point2 -> Point2 reflVelWallDamp x = reflectInParam x . uncurry (-.-) . _wlLine -- point free nonsense reflVelWall :: Wall -> Point2 -> Point2 reflVelWall = reflectIn . uncurry (-.-) . _wlLine