module Dodge.Creature.ChaseCrit (smallChaseCrit ,invisibleChaseCrit ,chaseCrit ) where import Dodge.Data import Dodge.Default import Dodge.Creature.Picture import Dodge.Item.Consumable import Dodge.Item.Equipment import Dodge.SoundLogic import Picture import qualified IntMapHelp as IM import Control.Lens --import System.Random smallChaseCrit :: Creature smallChaseCrit = chaseCrit { _crHP = 1 , _crRad = 4 , _crInv = IM.fromList [(0,medkit 200)] , _crCorpse = basicCrCorpse } invisibleChaseCrit :: Creature invisibleChaseCrit = chaseCrit & crCamouflage .~ Invisible & crInv . at 0 ?~ wristInvisibility & crEquipment . at OnLeftWrist ?~ 0 & crInvEquipped . at 0 ?~ OnLeftWrist chaseCrit :: Creature chaseCrit = defaultCreature { _crName = "chaseCrit" , _crHP = 150 , _crInv = IM.fromList [(0,medkit 200)] , _crMeleeCooldown = 0 , _crFaction = ColorFaction green , _crVocalization = Vocalization seagullChatterS [seagullBarkS ,seagullChatterS ,seagullChatter1S ,seagullWhistleS ,seagullWhistle1S ,seagullCryS ,seagullCry1S ,seagullCry2S ] 50 0 , _crMvType = defaultChaseMvType } & crType . humanoidAI .~ ChaseAI