module Dodge.Default.Door ( module Dodge.Default.Door , module Dodge.Default.Wall ) where import Dodge.Data import Dodge.Default.Wall import Dodge.Block.Debris import Color import Control.Lens switchWallCol :: Color -> Wall switchWallCol col = defaultSwitchWall & wlColor .~ col defaultAutoWall :: Wall defaultAutoWall = defaultDoorWall' & wlColor .~ dim yellow & wlPathable .~ True defaultSwitchWall :: Wall defaultSwitchWall = defaultDoorWall' & wlColor .~ red & wlPathable .~ False defaultDoor :: Door defaultDoor = Door { _drID = 0 , _drWallIDs = mempty , _drStatus = DoorClosed , _drTrigger = const False , _drMech = const id , _drPos = (0,0) , _drOpenPos = (0,0) , _drClosePos = (0,0) , _drHP = 10000 , _drDeath = makeDoorDebris , _drSpeed = 1 , _drPushedBy = PushesItself , _drPushes = Nothing , _drMounts = mempty , _drObstructs = mempty , _drObstacleType = DoorObstacle }